{
  "eq": "裝備",
  "equip": "配裝",
  "monsters": "魔物",
  "weakness": "弱點屬性",
  "areas": "出現區域",
  "skills": "技能",
  "search": "搜尋",
  "forge": "素材",
  "compare": "對比",
  "map": "地圖",
  "box": "道具箱",
  "event": "活動",
  "smelt": "鍊成",
  "season": "季度",
  "trial": "試煉",
  "driftstone": "漂流石",
  "hunting-award": "掉落來源",
  "specific-skills": "特有技能",
  "non-specific-skills": "通用技能",
  "slot": "鑲嵌槽",
  "empty": "無",
  "include-driftstones": "包含漂流石",
  "urgent-quest": "緊急任務",
  "coordinate": "座標",
  "longitude": "經度",
  "latitude": "緯度",
  "add": "加入",
  "total": "合計",
  "forge-new": "新打造",
  "autoBuild": "自動配裝",
  "autoBestBuild": "自動最佳化",
  "autoBestBuildNote": "於下方「技能」中，盡量把不需要的技能禁用❌，可大幅減少計算時間",
  "calculating": "計算中",
  "numSets": "配裝數量",
  "weapon-buff": "蓄力補償",
  "weapon-buff-desc": "弓蓄力Lv3可發射箭矢Lv4，計算節省時間補償",
  "bowgun-fix": "弩修正",
  "hideIrrelavent": "隱藏無關裝備",
  "showDriftStoneInfo": "漂流石資訊",
  "useFixedHeight": "固定裝備格高度",
  "wishList": "願望清單",
  "addToWishList": "新增到願望清單",
  "updateWishList": "更新願望清單",
  "removeFromWishList": "從願望清單移除",
  "upgrade": "升級",
  "reverse-search": "反向搜尋",
  "used-in": "用於",
  "totalMats": "合計素材",
  "estimation": "估算",
  "req-kills-clarify": "估算值不包含取得龍玉碎片及ZENY",
  "classify": "分類",
  "now": "現在",
  "tomorrow": "明天",
  "day-after": "後天",
  "after-time": "{0}後",
  "raid": "大型連續狩獵",
  "raid-cd": "可於 <span class='yellow'>{0}</span> 後參加大型連續狩獵",
  "loadout": "組合",
  "loadout-name": "組合名稱",
  "load-current-build": "載入當前配裝",
  "load-loadout": "載入組合",
  "owned": "已擁有",
  "totalCost": "總花費",
  "rare": "RARE",
  "skill-bias": "技能效率",
  "ele-null": "屬性攻擊無效",
  "must-include-lock-on": "必須包含鎖定",
  "keywords": "關鍵字",
  "all": "全部",
  "individual": "個別進度",
  "warm": "偵測到廣告攔截！請停用它並重新整理。",
  "trash-list": "垃圾清單",
  "trash-list-desc": "您的願望清單中，不需要用到的材料：",
  "grade": "階級",
  "trigger-rate": "觸發機率",
  "from-behind": "從背後",
  "armor-upper-limit": "防具上限",
  "material-list": "素材清單",
  "stock-config": "庫存設定",
  "sale-list": "出售清單",
  "sell": "出售",
  "sell-surplus": "出售多餘",
  "keep-number": "保留數量",
  "keep-all": "全部保留",
  "rarity": "稀有度",
  "category": "類別",
  "specific": "個別",
  "complete-sell": "確認出售",
  "sell-total": "出售總額",
  "lock-config": "鎖定設定",
  "lock-config-desc": "此道具設定將不會受稀有度及類別設定影響",
  "monster-move": "招式",
  "legend": "圖例",
  "driftstone-buff": "漂流石強化",
  "style-customization": "風格強化",
  "exclude-equipment": "排除裝備",
  "exclude-mysterious-driftstone-skills": "排除神秘漂流石技能",
  "join-discord": "加入 [Discord] 以獲得更新通知、回報錯誤、提供建議或協助翻譯。",
  "sync-description": "本網站無法存取您的遊戲數據，一切數值需手動輸入。\n本功能可將您在本網站的設定備份到雲端，並在不同裝置間同步。",
  "membership": {
    "ad-free-membership": "無廣告會員",
    "description": "支持本站持續更新，並享無廣告體驗，月費最低3美元",
    "steps": {
      "1": "使用 Ko-fi 登入，並啟用任意一種月費訂閱",
      "2": "完成訂閱後，輸入訂閱所使用的電子郵件",
      "3": "確認訂閱狀態",
      "4": "啟用無廣告模式完成",
      "5": "[可選] 在 Ko-fi 連結 Discord，可在本站 Discord 服務器上顯示支持者身份"
    },
    "invalid-ko-fi-email-or-no-subscription": "無效的 Ko-fi 電子郵件，或尚未啟用月費訂閱",
    "device-limit-terms": "每個帳號最多可在3台裝置上啟用無廣告會員資格",
    "current-tier": "當前會藉",
    "remaining-days": "剩餘{0}天",
    "device-unbond": "解除裝置綁定",
    "tiers": {
      "0": "非會員",
      "1": "支援獵人",
      "2": "老練獵人",
      "3": "傳說獵人"
    }
  },
  "aff-smelt": {
    "compare-skills": "技能對比",
    "affinity-smelt": "會心鍊成",
    "existing-skills": "已有技能",
    "weapon-affinity": "武器會心率",
    "weakness-exploit-efficiency": "弱點特效效率",
    "latent-power-efficiency": "力量解放效率",
    "empty-slots": "空鑲嵌槽",
    "expected-damage-multiplier": "預期傷害倍率",
    "smeltable-skills": "可鍊成技能"
  },
  "cloud": {
    "upload": "上傳到雲端",
    "load": "從雲端載入",
    "save-complete": "已儲存到雲端",
    "load-complete": "已從雲端載入",
    "no-save-found": "沒有找到存檔",
    "logout": "登出"
  },
  "button": {
    "ok": "確定",
    "confirm": "確認",
    "start": "開始"
  },
  "parts": {
    "weapon": "武",
    "helm": "頭",
    "mail": "身",
    "gloves": "手",
    "belt": "腰",
    "greaves": "腳",
    "weapon-type": {
      "shield-sword": "片手",
      "great-sword": "大劍",
      "hammer": "鎚",
      "long-sword": "太刀",
      "light-gun": "輕弩",
      "bow": "弓",
      "dual-blades": "雙刀",
      "lance": "長槍",
      "charge-blade": "充能斧",
      "insect-glaive": "操蟲棍",
      "heavy-gun": "重弩",
      "hunting-horn": "狩獵笛",
      "gunlance": "銃槍",
      "switch-axe": "斬擊斧"
    }
  },
  "driftstone-color": {
    "water": "藍",
    "fire": "紅",
    "thunder": "黃",
    "ice": "水藍",
    "white": "白",
    "black": "黑",
    "common": "共通",
    "event": "神秘",
    "event-format": "神秘【{0}】"
  },
  "driftstone-keys": {
    "number-of-unlockable": "鑲嵌槽數量",
    "chance": "機率"
  },
  "stat": {
    "atk": "攻擊力",
    "def": "防禦力",
    "crit": "會心率"
  },
  "reset": "重置",
  "copyLink": "連結",
  "linkCopied": "連結已複製",
  "sync": "同步",
  "export": "匯出",
  "import": "匯入",
  "onlyItemBox": "僅已擁有的裝備",
  "attr-abbr": {
    "atk": "攻",
    "def": "防",
    "crit": "會心",
    "ele": "屬性"
  },
  "target-monster": "目標魔物",
  "monster-name": {
    "alloy": "合金",
    "leather": "皮製",
    "g-jagr": "大凶豺龍",
    "kulu": "搔鳥",
    "puke": "毒妖鳥",
    "barr": "土砂龍",
    "g-girr": "大凶顎龍",
    "tobi": "飛雷龍",
    "halloween": "萬聖節23",
    "halloween-24": "萬聖節24",
    "paol": "浮空龍",
    "jyur": "泥魚龍",
    "anja": "蠻顎龍",
    "rathi": "雌火龍",
    "legi": "風漂龍",
    "diab": "角龍",
    "ratha": "火龍",
    "p-rathi": "櫻火龍",
    "a-ratha": "蒼火龍",
    "b-diab": "黑角龍",
    "rado": "骨鎚龍",
    "banb": "猛牛龍",
    "bari": "冰牙龍",
    "zino": "雷狼龍",
    "small-monster": "小怪",
    "ore": "礦石",
    "bone": "龍骨",
    "plant-bug": "植物/蟲",
    "event": "活動",
    "rare": "稀有",
    "ny-24": "新年24",
    "lunar-24": "春節24",
    "lunar-25": "春節25",
    "tzit": "眩鳥",
    "c-puke": "水妖鳥",
    "odog": "慘爪龍",
    "devi": "恐暴龍",
    "kush": "鋼龍",
    "basa": "岩龍",
    "khez": "奇怪龍",
    "mizu": "泡狐龍",
    "n-paol": "浮眠龍",
    "akno": "傘鳥",
    "magn": "怨虎龍",
    "g-rathi": "金火龍",
    "s-ratha": "銀火龍",
    "teos": "炎王龍",
    "raja": "金獅子",
    "nerg": "滅盡龍",
    "mr-beast": "MrBeast",
    "elder": "古龍",
    "carnival-24": "嘉年華24",
    "somn": "人魚龍",
    "lago": "白兔獸",
    "kiri": "麒麟",
    "tigr": "轟龍",
    "baze": "爆鱗龍",
    "volv": "赤甲獸",
    "arzu": "青熊獸",
    "glav": "斬龍",
    "e-odog": "兇爪龍",
    "cham": "霞龍",
    "chat": "纏蛙",
    "hope": "希望",
    "easter-25": "復活節25",
    "g-wrog": "毒狗龍王",
    "beot": "冰魚龍",
    "bish": "天狗獸",
    "narg": "迅龍",
    "f-anja": "雷顎龍",
    "nami": "溟波龍",
    "malz": "銀爵龍",
    "luna": "冰狼龍",
    "gara": "剛纏獸",
    "b-tigr": "黑轟龍",
    "espi": "棘龍",
    "summer-25": "游泳",
    "halloween-25": "萬聖節25",
    "quem": "炎尾龍",
    "goss": "雪鬼獸",
    "asta": "電龍",
    "winter-25": "冬祭25",
    "lunar-26": "春節26",
    "serg": "千刃龍",
    "v-tobi": "痺毒龍",
    "almu": "泥翁龍",
    "spring-26": "春季26",
    "s-cean": "將軍蟹",
    "s-zino": "獄狼龍",
    "velk": "冰呪龍"
  },
  "physiology": "肉質與報酬",
  "rewards": "追加報酬",
  "atk-ele": "攻擊屬性",
  "ele-none": "無屬性",
  "weak": "弱點",
  "weak-part": "弱點部位",
  "monster-parts": {
    "part-hp": "耐久",
    "back": "背部",
    "body": "身體",
    "fins": "鰭",
    "forelegs": "前腳",
    "left-foreleg": "左前腳",
    "right-foreleg": "右前腳",
    "head": "頭部",
    "hindlegs": "後腳",
    "horn": "角",
    "horns": "角",
    "right-horn": "右角",
    "left-horn": "左角",
    "legs": "腳",
    "mud": "泥覆蓋",
    "neck": "頸部",
    "neck-pouch": "頸袋",
    "snout": "吻部",
    "rock": "石頭",
    "stomach": "腹部",
    "tail": "尾巴",
    "tail-tip": "尾巴尖端",
    "wings": "翼",
    "spikes": "棘",
    "dorsal-fin": "背鰭",
    "claws": "爪",
    "arm-blades": "腕刃",
    "upper-body": "上半身",
    "lower-body": "下半身",
    "tongue": "舌頭",
    "hip": "臀部",
    "chest": "胸部",
    "fists": "拳頭",
    "special-part": "特殊部位",
    "mud-ball": "泥球",
    "shell": "殼"
  },
  "status-keys": {
    "*": "破壞後",
    "+": "超帶電",
    "Θ": "龍光",
    "^": "狂暴",
    "#": "熔化",
    "°": "泡沫",
    "ϝ": "鬼火",
    "τ": "雷電+",
    "σ": "鬥氣",
    "ξ": "再生棘",
    "η": "黑棘",
    "φ": "滾動",
    "ς": "唾液",
    "ο": "礦石",
    "Π": "鐵鏽",
    "?": "隱形",
    "ϑ": "雪覆蓋",
    "ω": "水鎧甲",
    "ϵ": "帶電",
    "ι": "冰衣",
    "Γ": "冰衣狂暴",
    "ϐ": "血氣活躍",
    "Ψ": "冰鎧1",
    "ψ": "冰鎧2"
  },
  "riftborne-note": "突變魔物的任一{1}部位變更為「特殊部位」，「特殊部位」存在時，魔物整體擁有40%的傷害減免。「特殊部位」破壞後，該部位肉質回復至正常。",
  "monster-note": {
    "barr": "水屬性攻擊可無視泥覆蓋效果",
    "f-anja": "破壞頭部可解除帶電狀態",
    "espi": "部位只能在狂暴狀態下被破壞",
    "velk": "冰鎧可以用任意武器破壞"
  },
  "breakable": {
    "general": "可破壞 (HP量)",
    "sever": "可破壞，只能用斬",
    "blunt": "可破壞，只能用打",
    "or-above": "或以上",
    "LR": "分左右部位",
    "2x": "可破壞兩次",
    "3x": "可破壞三次",
    "r1": "如無標明，兩款R1素材皆可能",
    "dmg-to": "破壞傷害累積至"
  },
  "action-type": {
    "sever": "斬",
    "blunt": "打",
    "ranged": "彈",
    "blast": "爆破"
  },
  "ele-attack": "屬性強化",
  "defence-skills": "顯示全部技能",
  "skill-name": {
    "varies": "視武器而不同",
    "冰耐性": "冰耐性",
    "火耐性": "火耐性",
    "雷耐性": "雷耐性",
    "水耐性": "水耐性",
    "麻痺耐性": "麻痺耐性",
    "毒耐性": "毒耐性",
    "火屬性攻擊強化": "火屬性攻擊強化",
    "水屬性攻擊強化": "水屬性攻擊強化",
    "冰屬性攻擊強化": "冰屬性攻擊強化",
    "雷屬性攻擊強化": "雷屬性攻擊強化",
    "龍屬性攻擊強化": "龍屬性攻擊強化",
    "毒屬性強化": "毒屬性強化",
    "麻痺屬性強化": "麻痺屬性強化",
    "鎖定": "鎖定",
    "看破": "看破",
    "弱點特效": "弱點特效",
    "攻擊": "攻撃",
    "連擊": "連擊",
    "集中": "集中",
    "無傷": "無傷",
    "防禦": "防禦",
    "精靈加護": "精靈加護",
    "體力增強": "體力增強",
    "軀幹強化": "軀幹強化",
    "愈戰愈勇": "愈戰愈勇",
    "背水防禦": "背水防禦",
    "防禦性能": "防禦性能",
    "攻擊守勢": "攻擊守勢",
    "迴避距離UP": "迴避距離UP",
    "完美迴避強化": "完美迴避強化",
    "裝填速度": "裝填速度",
    "後座力減輕": "後座力減輕",
    "SP計量表加速": "SP計量表加速",
    "SP技能威力提升": "SP技能威力提升",
    "風壓耐性": "風壓耐性",
    "耳塞": "耳塞",
    "奇襲": "奇襲",
    "不屈": "不屈",
    "怨恨": "怨恨",
    "毅力": "毅力",
    "火場怪力": "火場怪力",
    "KO術": "KO術",
    "破壞王": "破壞王",
    "團結力": "團結力【秋季採南瓜】",
    "超會心": "超會心",
    "睡眠耐性": "睡眠耐性",
    "睡眠攻擊強化": "睡眠攻擊強化",
    "SP計量表加速【完美迴避】": "SP計量表加速【完美迴避】",
    "耐震": "耐震",
    "輕巧": "輕巧",
    "新年快樂": "新年快樂【2024】",
    "強化持續": "強化持續",
    "裂傷耐性": "裂傷耐性",
    "行雲流水": "行雲流水",
    "奇襲【狀態異常】": "奇襲【狀態異常】",
    "力量解放": "力量解放",
    "完美巧擊": "完美巧擊",
    "砲術": "砲術",
    "SP計量表保險": "SP計量表保險",
    "鋼龍的凍風": "鋼龍的凍風",
    "獵人集結": "獵人集結",
    "泡沫之舞": "泡沫之舞",
    "死裡逃生": "死裡逃生",
    "覺醒一擊": "覺醒一擊",
    "MrBeast挑戰！": "MrBeast挑戰！",
    "炎王龍的爆塵": "炎王龍的爆塵",
    "爆破屬性強化": "爆破屬性強化",
    "爆破異常耐性": "爆破異常耐性",
    "鬼火纏身": "鬼火纏身",
    "鬥氣活性": "鬥氣活性",
    "裝填防禦": "裝填防禦",
    "會心擊【屬性】": "會心擊【屬性】",
    "追擊【毒】": "追擊【毒】",
    "滅盡龍的渴望": "滅盡龍的渴望",
    "凶會心": "凶會心",
    "團體狩獵強化【防禦】": "團體狩獵強化【防禦】",
    "變形強化": "變形強化",
    "迴避裝填": "迴避裝填",
    "屹立不倒": "屹立不倒",
    "勇往直前": "勇往直前",
    "幻獸疾雷": "幻獸疾雷",
    "勇猛": "勇猛",
    "防禦準備": "防禦準備",
    "團體狩獵強化【攻擊】": "團體狩獵強化【攻擊】",
    "蠻力": "蠻力",
    "破壞王【SP技能】": "破壞王【SP技能】",
    "堅忍不拔": "堅忍不拔",
    "氣球衝撞": "氣球衝撞",
    "彩蛋爆發": "彩蛋爆發",
    "轉禍為福": "轉禍為福",
    "霞龍的毒霧": "霞龍的毒霧",
    "完美巧擊【狀態異常】": "完美巧擊【狀態異常】",
    "累積狀態異常時威力UP": "累積狀態異常時威力UP",
    "最後一擊": "最後一擊",
    "蓄攻、響音強化": "蓄攻、響音強化",
    "追擊【麻痺】": "追擊【麻痺】",
    "完美蓄力解放": "完美蓄力解放",
    "溟波龍的雷浪": "溟波龍的雷浪",
    "熱情盛夏【2025】": "熱情盛夏【2025】",
    "急速勁泳【2025】": "急速勁泳【2025】",
    "高速蓄力【雷】": "高速蓄力【雷】",
    "追擊": "追擊",
    "彈道強化": "彈道強化",
    "果敢": "果敢",
    "防禦強化": "防禦強化",
    "高能強化【火】": "高能強化【火】",
    "高能強化【冰】": "高能強化【冰】",
    "完美巧擊【持續】": "完美巧擊【持續】",
    "蓄力大師": "蓄力大師",
    "攻擊．境界": "攻擊．境界",
    "高能強化【龍】": "高能強化【龍】",
    "劫血纏身": "劫血纏身",
    "爵銀龍的紅血": "爵銀龍的紅血",
    "龍耐性": "龍耐性",
    "SP計量表加速【防禦】": "SP計量表加速【防禦】",
    "團結力【歲末狩獵年冬日祭】": "團結力【歲末狩獵年冬日祭】",
    "彈藥節約": "彈藥節約",
    "通常彈．屬性通常彈強化": "通常彈．屬性通常彈強化",
    "變形攻擊強化": "變形攻擊強化",
    "冰屬性攻擊強化．境界": "冰屬性攻擊強化．境界",
    "雷屬性攻擊強化．境界": "雷屬性攻擊強化．境界",
    "絕對迴避【SP】": "絕對迴避【SP】",
    "適中距離威力UP": "適中距離威力UP",
    "反彈": "反彈",
    "水屬性攻擊強化．境界": "水屬性攻擊強化．境界",
    "攻擊活化": "攻擊活化",
    "攻擊增強【會心】": "攻擊增強【會心】",
    "連擊．境界": "連擊．境界",
    "真本領": "真本領",
    "以牙還牙": "以牙還牙",
    "SP計量表加速【借力使力】": "SP計量表加速【借力使力】",
    "斬裂彈．屬性斬裂彈強化": "斬裂彈．屬性斬裂彈強化",
    "破壞王【尾巴】": "破壞王【尾巴】",
    "屬性攻擊強化【SP】": "屬性攻擊強化【SP】",
    "龍屬性攻擊強化．境界": "龍屬性攻擊強化．境界",
    "高能強化【水】": "高能強化【水】",
    "冰呪龍的冰纏": "冰呪龍的冰纏",
    "我行我素": "我行我素",
    "雙重打擊": "雙重打擊"
  },
  "skill": {
    "冰耐性": [
      "魔物的冰屬性傷害減少15%",
      "魔物的冰屬性傷害減少30%",
      "魔物的冰屬性傷害減少50%"
    ],
    "火耐性": [
      "魔物的火屬性傷害減少15%",
      "魔物的火屬性傷害減少30%",
      "魔物的火屬性傷害減少50%"
    ],
    "雷耐性": [
      "魔物的雷屬性傷害減少15%",
      "魔物的雷屬性傷害減少30%",
      "魔物的雷屬性傷害減少50%"
    ],
    "水耐性": [
      "魔物的水屬性傷害減少15%",
      "魔物的水屬性傷害減少30%",
      "魔物的水屬性傷害減少50%"
    ],
    "麻痺耐性": [
      "受到麻痺攻擊時，30%機率麻痺無效",
      "受到麻痺攻擊時，60%機率麻痺無效",
      "麻痺無效"
    ],
    "毒耐性": [
      "受到毒攻擊時，30%機率毒、猛毒無效",
      "受到毒攻擊時，60%機率毒、猛毒無效",
      "毒、猛毒無效"
    ],
    "火屬性攻擊強化": [
      "武器的火屬性 +50",
      "武器的火屬性 +100",
      "武器的火屬性 +200",
      "武器的火屬性 +350",
      "武器的火屬性 +500"
    ],
    "水屬性攻擊強化": [
      "武器的水屬性 +50",
      "武器的水屬性 +100",
      "武器的水屬性 +200",
      "武器的水屬性 +350",
      "武器的水屬性 +500"
    ],
    "冰屬性攻擊強化": [
      "武器的冰屬性 +50",
      "武器的冰屬性 +100",
      "武器的冰屬性 +200",
      "武器的冰屬性 +350",
      "武器的冰屬性 +500"
    ],
    "雷屬性攻擊強化": [
      "武器的雷屬性 +50",
      "武器的雷屬性 +100",
      "武器的雷屬性 +200",
      "武器的雷屬性 +350",
      "武器的雷屬性 +500"
    ],
    "龍屬性攻擊強化": [
      "武器的龍屬性 +50",
      "武器的龍屬性 +100",
      "武器的龍屬性 +200",
      "武器的龍屬性 +350",
      "武器的龍屬性 +500"
    ],
    "毒屬性強化": [
      "武器的毒累積值 +50",
      "武器的毒累積值 +75",
      "武器的毒累積值 +100",
      "武器的毒累積值 +125",
      "武器的毒累積值 +150"
    ],
    "麻痺屬性強化": [
      "武器的麻痺累積值 +50",
      "武器的麻痺累積值 +75",
      "武器的麻痺累積值 +100",
      "武器的麻痺累積值 +125",
      "武器的麻痺累積值 +150"
    ],
    "不屈": [
      "體力歸零並復活後，40秒內攻擊力 +10%",
      "體力歸零並復活後，40秒內攻擊力 +20%",
      "體力歸零並復活後，40秒內攻擊力 +30%",
      "體力歸零並復活後，40秒內攻擊力 +40%",
      "體力歸零並復活後，40秒內攻擊力 +50%"
    ],
    "看破": [
      "會心率 +10%",
      "會心率 +15%",
      "會心率 +20%",
      "會心率 +30%",
      "會心率 +40%"
    ],
    "攻擊": [
      "攻擊力 +50",
      "攻擊力 +100",
      "攻擊力 +150",
      "攻擊力 +200",
      "攻擊力 +300"
    ],
    "防禦": [
      "防禦力 +20",
      "防禦力 +40",
      "防禦力 +60",
      "防禦力 +80",
      "防禦力 +100"
    ],
    "體力增強": [
      "體力上限 +10",
      "體力上限 +20",
      "體力上限 +30",
      "體力上限 +40",
      "體力上限 +50"
    ],
    "軀幹強化": [
      "受到傷害時，後仰動作稍微輕減",
      "受到傷害時，後仰動作小幅輕減",
      "受到傷害時，後仰動作輕減"
    ],
    "愈戰愈勇": [
      "剩餘狩獵時間每減少25秒，攻擊+40/40及防禦力+11/11",
      "剩餘狩獵時間每減少25秒，攻擊+80/80及防禦力+22/18",
      "剩餘狩獵時間每減少25秒，攻擊+120/120及防禦力+33/28",
      "剩餘狩獵時間每減少25秒，攻擊+160/160及防禦力+40/43",
      "剩餘狩獵時間每減少25秒，攻擊+200/200及防禦力+51/50"
    ],
    "鎖定": ["使用近戰武器時，可使用「鎖定」按鈕瞄準指定的魔物部位"],
    "毅力": [
      "每次狩獵僅限一次，體力70以上時就算受到致命攻擊，也不會力盡",
      "每次狩獵僅限一次，體力60以上時就算受到致命攻擊，也不會力盡",
      "每次狩獵僅限一次，體力50以上時就算受到致命攻擊，也不會力盡",
      "每次狩獵僅限一次，體力40以上時就算受到致命攻擊，也不會力盡",
      "每次狩獵僅限一次，體力30以上時就算受到致命攻擊，也不會力盡"
    ],
    "背水防禦": [
      "體力29%或以下時，防禦力 +50",
      "體力29%或以下時，防禦力 +100",
      "體力29%或以下時，防禦力 +150",
      "體力29%或以下時，防禦力 +200",
      "體力29%或以下時，防禦力 +300"
    ],
    "迴避距離UP": ["極小幅延長迴避距離", "延長迴避距離", "極大幅延長迴避距離"],
    "攻擊守勢": [
      "成功防禦魔物的攻擊後，10秒內攻擊力 +10%",
      "成功防禦魔物的攻擊後，10秒內攻擊力 +15%",
      "成功防禦魔物的攻擊後，10秒內攻擊力 +20%",
      "成功防禦魔物的攻擊後，10秒內攻擊力 +30%",
      "成功防禦魔物的攻擊後，10秒內攻擊力 +40%"
    ],
    "集中": [
      "蓄力攻擊的蓄力時間縮短5%，並增加太刀、充能斧、斬擊斧的計量表上升率5%",
      "蓄力攻擊的蓄力時間縮短10%，並增加太刀、充能斧、斬擊斧的計量表上升率10%",
      "蓄力攻擊的蓄力時間縮短15%，並增加太刀、充能斧、斬擊斧的計量表上升率15%",
      "蓄力攻擊的蓄力時間縮短20%，並增加太刀、充能斧、斬擊斧的計量表上升率30%",
      "蓄力攻擊的蓄力時間縮短30%，並增加太刀、充能斧、斬擊斧的計量表上升率30%"
    ],
    "防禦性能": [
      "防禦魔物的攻擊時，傷害稍微輕減",
      "防禦魔物的攻擊時，傷害小幅輕減",
      "防禦魔物的攻擊時，傷害輕減",
      "防禦魔物的攻擊時，傷害大幅輕減",
      "防禦魔物的攻擊時，傷害特大輕減"
    ],
    "後座力減輕": [
      "弩發射時，後座力小幅輕減",
      "弩發射時，後座力輕減",
      "弩發射時，後座力大幅輕減"
    ],
    "奇襲": [
      "攻擊魔物的背後時，傷害 +10%",
      "攻擊魔物的背後時，傷害 +15%",
      "攻擊魔物的背後時，傷害 +20%",
      "攻擊魔物的背後時，傷害 +25%",
      "攻擊魔物的背後時，傷害 +30%"
    ],
    "耳塞": [
      "使咆哮【小】無效，小幅減輕咆哮【大】的影響",
      "使咆哮【小】無效，減輕咆哮【大】的影響",
      "使咆哮【小】【大】無效"
    ],
    "裝填速度": [
      "弩的裝填時間小幅縮短",
      "弩的裝填時間縮短",
      "弩的裝填時間大幅縮短"
    ],
    "完美迴避強化": [
      "極小幅延長完美迴避的輸入容許時間",
      "延長完美迴避的輸入容許時間",
      "極大幅延長完美迴避的輸入容許時間"
    ],
    "SP計量表加速": [
      "SP計的增加量 +5%",
      "SP計的增加量 +15%",
      "SP計的增加量 +30%"
    ],
    "SP技能威力提升": [
      "SP技能威力 +10%",
      "SP技能威力 +20%",
      "SP技能威力 +30%",
      "SP技能威力 +45%",
      "SP技能威力 +60%"
    ],
    "風壓耐性": [
      "使風壓【小】無效，小幅減輕風壓【大】的影響",
      "使風壓【小】無效，減輕風壓【大】的影響",
      "使風壓【小】【大】無效"
    ],
    "無傷": [
      "體力全滿時，攻擊力 +100",
      "體力全滿時，攻擊力 +200",
      "體力全滿時，攻擊力 +300",
      "體力全滿時，攻擊力 +400",
      "體力全滿時，攻擊力 +500"
    ],
    "精靈加護": [
      "受到傷害時，30%機率使傷害減低 50%",
      "受到傷害時，40%機率使傷害減低 50%",
      "受到傷害時，50%機率使傷害減低 50%",
      "受到傷害時，50%機率使傷害減低 60%",
      "受到傷害時，50%機率使傷害減低 80%"
    ],
    "連擊": [
      "短時間內連續攻擊魔物10次後，4秒內攻擊力 +5%",
      "短時間內連續攻擊魔物10次後，4秒內攻擊力 +10%",
      "短時間內連續攻擊魔物10次後，4秒內攻擊力 +15%",
      "短時間內連續攻擊魔物10次後，4秒內攻擊力 +20%",
      "短時間內連續攻擊魔物10次後，4秒內攻擊力 +30%"
    ],
    "火場怪力": [
      "體力29%或以下時，攻擊力 +10%",
      "體力29%或以下時，攻擊力 +20%",
      "體力29%或以下時，攻擊力 +30%",
      "體力29%或以下時，攻擊力 +40%",
      "體力29%或以下時，攻擊力 +50%"
    ],
    "KO術": [
      "昏厥威力 +10%",
      "昏厥威力 +20%",
      "昏厥威力 +30%",
      "昏厥威力 +40%",
      "昏厥威力 +50%"
    ],
    "破壞王": [
      "對可破壞部位的傷害累積值 +5%",
      "對可破壞部位的傷害累積值 +10%",
      "對可破壞部位的傷害累積值 +20%",
      "對可破壞部位的傷害累積值 +30%",
      "對可破壞部位的傷害累積值 +40%"
    ],
    "弱點特效": [
      "攻擊弱點部位時，會心率 +20%",
      "攻擊弱點部位時，會心率 +25%",
      "攻擊弱點部位時，會心率 +30%",
      "攻擊弱點部位時，會心率 +40%",
      "攻擊弱點部位時，會心率 +50%"
    ],
    "怨恨": [
      "獵人受到傷害時，攻擊力15秒內上升10%",
      "獵人受到傷害時，攻擊力15秒內上升15%",
      "獵人受到傷害時，攻擊力15秒內上升20%",
      "獵人受到傷害時，攻擊力15秒內上升30%",
      "獵人受到傷害時，攻擊力15秒內上升40%"
    ],
    "團結力": [
      "單人時攻擊力 +1% (僅限無屬部分)，組隊時效果乘以隊中發動團結力的人數。※【萬聖節 秋季採南瓜】活動期間內的效果額外乘以5倍"
    ],
    "超會心": [
      "會心攻擊的傷害倍率提升至130%",
      "會心攻擊的傷害倍率提升至135%",
      "會心攻擊的傷害倍率提升至140%",
      "會心攻擊的傷害倍率提升至145%",
      "會心攻擊的傷害倍率提升至150%"
    ],
    "睡眠耐性": [
      "受到睡眠攻擊時，30%機率睡眠無效",
      "受到睡眠攻擊時，60%機率睡眠無效",
      "睡眠無效"
    ],
    "睡眠攻擊強化": [
      "武器的睡眠累積值 +50",
      "武器的睡眠累積值 +75",
      "武器的睡眠累積值 +100",
      "武器的睡眠累積值 +125",
      "武器的睡眠累積值 +150"
    ],
    "SP計量表加速【完美迴避】": [
      "完美迴避後，SP計增加7%",
      "完美迴避後，SP計增加12%",
      "完美迴避後，SP計增加20%"
    ],
    "耐震": [
      "使魔物的震動【小】無效",
      "使魔物的震動【小】無效，減輕魔物的震動【大】的影響",
      "使魔物的震動【小】【大】無效"
    ],
    "輕巧": [
      "透過空中攻擊對魔物造成的傷害增加15%",
      "透過空中攻擊對魔物造成的傷害增加20%",
      "透過空中攻擊對魔物造成的傷害增加25%",
      "透過空中攻擊對魔物造成的傷害增加30%",
      "透過空中攻擊對魔物造成的傷害增加40%"
    ],
    "新年快樂": ["沒有實際作用"],
    "強化持續": [
      "極小幅延長雙劍、太刀、狩獵笛、銃槍、斬擊斧、充能斧的強化狀態持續時間",
      "延長雙劍、太刀、狩獵笛、銃槍、斬擊斧、充能斧的強化狀態持續時間",
      "極大幅延長雙劍、太刀、狩獵笛、銃槍、斬擊斧、充能斧的強化狀態持續時間"
    ],
    "裂傷耐性": [
      "受到裂傷攻擊時，30%機率裂傷無效",
      "受到裂傷攻擊時，60%機率裂傷無效",
      "裂傷無效"
    ],
    "行雲流水": [
      "收起武器的速度和變換武器型態的速度些微上升",
      "收起武器的速度和變換武器型態的速度小幅上升",
      "收起武器的速度和變換武器型態的速度大幅上升"
    ],
    "奇襲【狀態異常】": [
      "從魔物背後攻擊時，異常狀態累積的觸發機率+7%",
      "從魔物背後攻擊時，異常狀態累積的觸發機率+22%",
      "從魔物背後攻擊時，異常狀態累積的觸發機率+37%",
      "從魔物背後攻擊時，異常狀態累積的觸發機率+52%",
      "從魔物背後攻擊時，必定觸發異常狀態累積"
    ],
    "力量解放": [
      "戰鬥經過48秒後，擊中魔物的動作值每100加快1秒發動：會心率+20%、SP計量表增加量+10%",
      "戰鬥經過48秒後，擊中魔物的動作值每100加快1秒發動：會心率+30%、SP計量表增加量+20%",
      "戰鬥經過48秒後，擊中魔物的動作值每100加快1秒發動：會心率+40%、SP計量表增加量+30%",
      "戰鬥經過48秒後，擊中魔物的動作值每100加快1秒發動：會心率+50%、SP計量表增加量+40%",
      "戰鬥經過48秒後，擊中魔物的動作值每100加快1秒發動：會心率+60%、SP計量表增加量+50%"
    ],
    "完美巧擊": [
      "完美迴避後，接著使出的攻擊傷害增加20%",
      "完美迴避後，接著使出的攻擊傷害增加30%",
      "完美迴避後，接著使出的攻擊傷害增加40%",
      "完美迴避後，接著使出的攻擊傷害增加50%",
      "完美迴避後，接著使出的攻擊傷害增加60%"
    ],
    "砲術": [
      "銃槍的砲擊和龍擊砲、充能斧的瓶攻擊、徹甲榴彈傷害增加10%",
      "銃槍的砲擊和龍擊砲、充能斧的瓶攻擊、徹甲榴彈傷害增加15%",
      "銃槍的砲擊和龍擊砲、充能斧的瓶攻擊、徹甲榴彈傷害增加20%；銃槍的砲彈、充能斧的瓶數量增加1",
      "銃槍的砲擊和龍擊砲、充能斧的瓶攻擊、徹甲榴彈傷害增加30%；銃槍的砲彈、充能斧的瓶數量增加1",
      "銃槍的砲擊和龍擊砲、充能斧的瓶攻擊、徹甲榴彈傷害增加40%；銃槍的砲彈、充能斧的瓶數量增加1"
    ],
    "SP計量表保險": [
      "獵人的體力降為0時SP計量表不會減少",
      "獵人的體力降為0時SP計量表增加10%",
      "獵人的體力降為0時SP計量表增加20%",
      "獵人的體力降為0時SP計量表增加30%",
      "獵人的體力降為0時SP計量表增加40%"
    ],
    "鋼龍的凍風": [
      "減輕龍風壓和風壓，並增加冰屬性攻擊力10%",
      "減輕龍風壓和風壓，並增加冰屬性攻擊力15%",
      "減輕龍風壓和風壓，並增加冰屬性攻擊力25%"
    ],
    "獵人集結": ["隊中持有該技能為1/2/3/4人時，傷害增加0/3/6/10%"],
    "泡沫之舞": [
      "減輕泡沫纏身的影響",
      "減輕泡沫纏身的影響，強化迴避能力",
      "發動Lv2效果，且多次迴避動作後會變成泡沫纏身狀態"
    ],
    "死裡逃生": [
      "獵人在異常狀態時對魔物造成的傷害增加5%",
      "獵人在異常狀態時對魔物造成的傷害增加10%",
      "獵人在異常狀態時對魔物造成的傷害增加20%",
      "獵人在異常狀態時對魔物造成的傷害增加30%",
      "獵人在異常狀態時對魔物造成的傷害增加40%"
    ],
    "覺醒一擊": [
      "對睡眠狀態的魔物最初造成的傷害增加30%",
      "對睡眠狀態的魔物最初造成的傷害增加60%",
      "對睡眠狀態的魔物最初造成的傷害增加100%"
    ],
    "MrBeast挑戰！": ["可使出MrBeast炸彈"],
    "炎王龍的爆塵": [
      "爆破異常變得較容易解除，對魔物的爆破屬性累積觸發機率+13%",
      "爆破異常變得較容易解除，對魔物的爆破屬性累積觸發機率+23%",
      "爆破異常變得較容易解除，對魔物的爆破屬性累積觸發機率+33%"
    ],
    "爆破屬性強化": [
      "武器的爆破累積值+50",
      "武器的爆破累積值+75",
      "武器的爆破累積值+100",
      "武器的爆破累積值+125",
      "武器的爆破累積值+150"
    ],
    "爆破異常耐性": [
      "遭到爆破屬性攻擊命中時，有30%的機率不會陷入爆破異常狀態",
      "遭到爆破屬性攻擊命中時，有60%的機率不會陷入爆破異常狀態",
      "不會陷入爆破異常狀態"
    ],
    "鬼火纏身": [
      "狩獵開始時或對魔物造成一定程度傷害後，會陷入鬼火纏身狀態",
      "發動Lv1的效果，並於陷入鬼火纏身時防禦力-50、攻擊力+150",
      "發動Lv1的效果，並於陷入鬼火纏身時防禦力-100、攻擊力+250"
    ],
    "鬥氣活性": [
      "SP計量表累積至全滿時，20秒之內造成的傷害增加10%",
      "SP計量表累積至全滿時，20秒之內造成的傷害增加15%",
      "SP計量表累積至全滿時，20秒之內造成的傷害增加20%",
      "SP計量表累積至全滿時，20秒之內造成的傷害增加25%",
      "SP計量表累積至全滿時，20秒之內造成的傷害增加35%"
    ],
    "裝填防禦": [
      "成功防禦魔物的攻擊時，充能斧、銃槍、重弩槍的瓶數或彈數補充1個",
      "成功防禦魔物的攻擊時，充能斧、銃槍、重弩槍的瓶數或彈數補充2個",
      "成功防禦魔物的攻擊時，充能斧、銃槍、重弩槍的瓶數或彈數補充3個"
    ],
    "會心擊【屬性】": [
      "會心攻擊時的武器屬性攻擊力增加30%",
      "會心攻擊時的武器屬性攻擊力增加40%",
      "會心攻擊時的武器屬性攻擊力增加50%",
      "會心攻擊時的武器屬性攻擊力增加60%",
      "會心攻擊時的武器屬性攻擊力增加80%"
    ],
    "追擊【毒】": [
      "對陷入中毒狀態的魔物造成的傷害增加30%",
      "對陷入中毒狀態的魔物造成的傷害增加45%",
      "對陷入中毒狀態的魔物造成的傷害增加60%",
      "對陷入中毒狀態的魔物造成的傷害增加80%",
      "對陷入中毒狀態的魔物造成的傷害增加100%"
    ],
    "滅盡龍的渴望": [
      "造成的傷害增加10%，但SP計量表不會因獵人的攻擊而上升",
      "造成的傷害增加15%，但SP計量表不會因獵人的攻擊而上升",
      "造成的傷害增加20%，但SP計量表不會因獵人的攻擊而上升"
    ],
    "凶會心": [
      "武器的會心率減少10%，處於負會心時的傷害倍率低機率增強至50%",
      "武器的會心率減少15%，處於負會心時的傷害倍率低機率增強至75%",
      "武器的會心率減少20%，處於負會心時的傷害倍率低機率增強至100%",
      "武器的會心率減少25%，處於負會心時的傷害倍率低機率增強至125%",
      "武器的會心率減少30%，處於負會心時的傷害倍率低機率增強至150%"
    ],
    "團體狩獵強化【防禦】": [
      "團體狩獵時防禦力+30",
      "團體狩獵時防禦力+60",
      "團體狩獵時防禦力+90",
      "團體狩獵時防禦力+120",
      "團體狩獵時防禦力+150"
    ],
    "變形強化": [
      "雙劍鬼人化或鬼人化解除後以及斬擊斧、充能斧變換型態後的15秒之內，造成的傷害增加5%",
      "雙劍鬼人化或鬼人化解除後以及斬擊斧、充能斧變換型態後的15秒之內，造成的傷害增加10%",
      "雙劍鬼人化或鬼人化解除後以及斬擊斧、充能斧變換型態後的15秒之內，造成的傷害增加15%",
      "雙劍鬼人化或鬼人化解除後以及斬擊斧、充能斧變換型態後的15秒之內，造成的傷害增加20%",
      "雙劍鬼人化或鬼人化解除後以及斬擊斧、充能斧變換型態後的15秒之內，造成的傷害增加30%"
    ],
    "迴避裝填": [
      "裝備銃槍、充能斧、輕弩槍或重弩槍時，每次迴避均會有30%的機率補充1發砲彈/瓶/彈藥",
      "裝備銃槍、充能斧、輕弩槍或重弩槍時，每次迴避均會有50%的機率補充1發砲彈/瓶/彈藥",
      "裝備銃槍、充能斧、輕弩槍或重弩槍時，每次迴避均會有50%的機率補充2發砲彈/瓶/彈藥",
      "裝備銃槍、充能斧、輕弩槍或重弩槍時，每次迴避均會有70%的機率補充2發砲彈/瓶/彈藥",
      "裝備銃槍、充能斧、輕弩槍或重弩槍時，每次迴避均會有70%的機率補充3發砲彈/瓶/彈藥"
    ],
    "屹立不倒": [
      "未施展迴避動作並經過10秒後，造成的傷害增加10%",
      "未施展迴避動作並經過10秒後，造成的傷害增加15%",
      "未施展迴避動作並經過10秒後，造成的傷害增加20%",
      "未施展迴避動作並經過10秒後，造成的傷害增加30%",
      "未施展迴避動作並經過10秒後，造成的傷害增加40%"
    ],
    "勇往直前": [
      "每當向前方施展迴避動作，10秒內造成的傷害增加5%",
      "每當向前方施展迴避動作，10秒內造成的傷害增加10%",
      "每當向前方施展迴避動作，10秒內造成的傷害增加15%",
      "每當向前方施展迴避動作，10秒內造成的傷害增加20%",
      "每當向前方施展迴避動作，10秒內造成的傷害增加30%"
    ],
    "幻獸疾雷": [
      "麻痺狀態變得較容易解除，雷屬性攻擊力增加10%",
      "麻痺狀態變得較容易解除，雷屬性攻擊力增加15%",
      "麻痺狀態變得較容易解除，雷屬性攻擊力增加25%"
    ],
    "勇猛": [
      "魔物咆哮時攻擊力+400、SP計量表+50%",
      "魔物咆哮時攻擊力+550、SP計量表+60%",
      "魔物咆哮時攻擊力+700、SP計量表+70%",
      "魔物咆哮時攻擊力+850、SP計量表+80%",
      "魔物咆哮時攻擊力+1000、SP計量表+100%"
    ],
    "防禦準備": [
      "每次迴避後，下次受到傷害時的傷害減少率增加20%（最多發動3次）",
      "每次迴避後，下次受到傷害時的傷害減少率增加25%（最多發動3次）",
      "每次迴避後，下次受到傷害時的傷害減少率增加30%（最多發動3次）"
    ],
    "團體狩獵強化【攻擊】": [
      "團體狩獵時攻擊+80",
      "團體狩獵時攻擊+160",
      "團體狩獵時攻擊+240",
      "團體狩獵時攻擊+320",
      "團體狩獵時攻擊+400"
    ],
    "蠻力": [
      "會心率-5%、攻擊力+100",
      "會心率-10%、攻擊力+200",
      "會心率-15%、攻擊力+300",
      "會心率-20%、攻擊力+400",
      "會心率-30%、攻擊力+500"
    ],
    "破壞王【SP技能】": [
      "對SP技能可破壞部位的累積傷害+20%，每當部位破壞，SP計量表+5%",
      "對SP技能可破壞部位的累積傷害+50%，每當部位破壞，SP計量表+10%",
      "對SP技能可破壞部位的累積傷害+80%，每當部位破壞，SP計量表+15%",
      "對SP技能可破壞部位的累積傷害+120%，每當部位破壞，SP計量表+20%",
      "對SP技能可破壞部位的累積傷害+160%，每當部位破壞，SP計量表+30%"
    ],
    "堅忍不拔": [
      "減輕裂傷狀態時受到的裂傷傷害",
      "除了Lv1的效果外，處於裂傷狀態時會心率+50%",
      "除了Lv2的效果外，狩獵開始時或執行數次動作後，會陷入裂傷狀態"
    ],
    "氣球衝撞": ["SP技能或蓄力攻擊累積至最大時刀身會膨脹，造成的傷害增加15%"],
    "彩蛋爆發": ["進入屬性強化狀態時盾會發光，瓶的爆炸威力強化"],
    "轉禍為福": [
      "解除狀態異常後，20秒內給予魔物的傷害+15%",
      "解除狀態異常後，20秒內給予魔物的傷害+20%",
      "解除狀態異常後，20秒內給予魔物的傷害+25%",
      "解除狀態異常後，20秒內給予魔物的傷害+30%",
      "解除狀態異常後，20秒內給予魔物的傷害+35%"
    ],
    "霞龍的毒霧": [
      "獵人的中毒、猛毒狀態持續時間減半，對魔物造成的中毒狀態累積的觸發機率小幅提升",
      "獵人的中毒、猛毒狀態持續時間減半，對魔物造成的中毒狀態累積的觸發機率提升",
      "獵人的中毒、猛毒狀態持續時間減半，對魔物造成的中毒狀態累積的觸發機率大幅提升"
    ],
    "完美巧擊【狀態異常】": [
      "用附帶狀態異常屬性的武器完美迴避後，接著使出的攻擊必定觸發狀態異常狀態累積",
      "用附帶狀態異常屬性的武器完美迴避後，接著使出的攻擊必定觸發狀態異常狀態累積，並極小幅增加所造成的異常狀態累積值",
      "用附帶狀態異常屬性的武器完美迴避後，接著使出的攻擊必定觸發狀態異常狀態累積，並增加所造成的異常狀態累積值",
      "用附帶狀態異常屬性的武器完美迴避後，接著使出的攻擊必定觸發狀態異常狀態累積，並大幅增加所造成的異常狀態累積值",
      "用附帶狀態異常屬性的武器完美迴避後，接著使出的攻擊必定觸發狀態異常狀態累積，並極大幅增加所造成的異常狀態累積值"
    ],
    "累積狀態異常時威力UP": [
      "攻擊擊中時，若魔物有累積毒、麻痺、睡眠、爆破的其中一種狀態，該攻擊傷害+10%",
      "攻擊擊中時，若魔物有累積毒、麻痺、睡眠、爆破的其中一種狀態，該攻擊傷害+20%",
      "攻擊擊中時，若魔物有累積毒、麻痺、睡眠、爆破的其中一種狀態，該攻擊傷害+30%",
      "攻擊擊中時，若魔物有累積毒、麻痺、睡眠、爆破的其中一種狀態，該攻擊傷害+40%",
      "攻擊擊中時，若魔物有累積毒、麻痺、睡眠、爆破的其中一種狀態，該攻擊傷害+50%"
    ],
    "最後一擊": [
      "裝備銃槍、充能斧、輕弩槍或重弩槍時，裝填的最後1發瓶/彈藥/砲彈給予魔物的傷害+10%",
      "裝備銃槍、充能斧、輕弩槍或重弩槍時，裝填的最後1發瓶/彈藥/砲彈給予魔物的傷害+20%",
      "裝備銃槍、充能斧、輕弩槍或重弩槍時，裝填的最後1發瓶/彈藥/砲彈給予魔物的傷害+35%",
      "裝備銃槍、充能斧、輕弩槍或重弩槍時，裝填的最後1發瓶/彈藥/砲彈給予魔物的傷害+45%",
      "裝備銃槍、充能斧、輕弩槍或重弩槍時，裝填的最後1發瓶/彈藥/砲彈給予魔物的傷害+60%"
    ],
    "蓄攻、響音強化": [
      "大錘的蓄力攻擊、狩獵笛的響音攻擊給予魔物的傷害+15%",
      "大錘的蓄力攻擊、狩獵笛的響音攻擊給予魔物的傷害+25%",
      "大錘的蓄力攻擊、狩獵笛的響音攻擊給予魔物的傷害+40%",
      "大錘的蓄力攻擊、狩獵笛的響音攻擊給予魔物的傷害+55%",
      "大錘的蓄力攻擊、狩獵笛的響音攻擊給予魔物的傷害+70%"
    ],
    "追擊【麻痺】": [
      "對陷入麻痺狀態的魔物造成的傷害增加50%",
      "對陷入麻痺狀態的魔物造成的傷害增加75%",
      "對陷入麻痺狀態的魔物造成的傷害增加100%",
      "對陷入麻痺狀態的魔物造成的傷害增加130%",
      "對陷入麻痺狀態的魔物造成的傷害增加160%"
    ],
    "完美蓄力解放": [
      "施展蓄力動作時掌握恰當時機發動攻擊，該動作期間中攻擊力+15%",
      "施展蓄力動作時掌握恰當時機發動攻擊，該動作期間中攻擊力+25%",
      "施展蓄力動作時掌握恰當時機發動攻擊，該動作期間中攻擊力+35%",
      "施展蓄力動作時掌握恰當時機發動攻擊，該動作期間中攻擊力+50%",
      "施展蓄力動作時掌握恰當時機發動攻擊，該動作期間中攻擊力+70%"
    ],
    "溟波龍的雷浪": [
      "減少10%魔物造成的雷屬性傷害，增加10%水屬性攻擊力",
      "減少10%魔物造成的雷屬性傷害，增加15%水屬性攻擊力",
      "減少10%魔物造成的雷屬性傷害，增加25%水屬性攻擊力"
    ],
    "熱情盛夏【2025】": [
      "武器的火屬性攻擊力+10 ※活動中效果變成10倍",
      "武器的火屬性攻擊力+20 ※活動中效果變成10倍",
      "武器的火屬性攻擊力+50 ※活動中效果變成10倍"
    ],
    "急速勁泳【2025】": [
      "裝備1件游泳系列時，大幅縮短弩槍的裝填時間；裝備2件游泳系列時，大幅減輕發射時的後座力；裝備3件游泳系列時，裝填數增加1"
    ],
    "高速蓄力【雷】": [
      "雷屬性攻擊力增加，增加量為剩餘體力計量表的2倍",
      "雷屬性攻擊力增加，增加量為剩餘體力計量表的4倍",
      "雷屬性攻擊力增加，增加量為剩餘體力計量表的8倍"
    ],
    "追擊": [
      "首次破壞部位後，造成的傷害+10%",
      "首次破壞部位後，造成的傷害+15%",
      "首次破壞部位後，造成的傷害+20%",
      "首次破壞部位後，造成的傷害+30%",
      "首次破壞部位後，造成的傷害+45%"
    ],
    "彈道強化": [
      "些微延長彈藥、箭矢的適合距離",
      "延長彈藥、箭矢的適合距離",
      "大幅延長彈藥、箭矢的適合距離"
    ],
    "果敢": [
      "無法進行完美迴避，但造成的傷害+5%",
      "無法進行完美迴避，但造成的傷害+10%",
      "無法進行完美迴避，但造成的傷害+20%"
    ],
    "防禦強化": ["平時無法防禦的攻擊也變得可以防禦"],
    "高能強化【火】": [
      "火屬性攻擊力增加，增加量為剩餘體力計量表的2倍",
      "火屬性攻擊力增加，增加量為剩餘體力計量表的4倍",
      "火屬性攻擊力增加，增加量為剩餘體力計量表的8倍"
    ],
    "高能強化【冰】": [
      "冰屬性攻擊力增加，增加量為剩餘體力計量表的2倍",
      "冰屬性攻擊力增加，增加量為剩餘體力計量表的4倍",
      "冰屬性攻擊力增加，增加量為剩餘體力計量表的8倍"
    ],
    "完美巧擊【持續】": [
      "完美迴避後，15秒內造成的傷害+10%",
      "完美迴避後，15秒內造成的傷害+15%",
      "完美迴避後，15秒內造成的傷害+20%",
      "完美迴避後，15秒內造成的傷害+25%",
      "完美迴避後，15秒內造成的傷害+35%"
    ],
    "蓄力大師": [
      "蓄力攻擊時武器的屬性攻擊力+10%、狀態異常的累積值+5%",
      "蓄力攻擊時武器的屬性攻擊力+25%、狀態異常的累積值+10%",
      "蓄力攻擊時武器的屬性攻擊力+40%、狀態異常的累積值+15%",
      "蓄力攻擊時武器的屬性攻擊力+55%、狀態異常的累積值+25%",
      "蓄力攻擊時武器的屬性攻擊力+70%、狀態異常的累積值+40%"
    ],
    "攻擊．境界": [
      "發動Lv5或以上的技能「攻擊」時，攻擊力+150",
      "發動Lv5或以上的技能「攻擊」時，攻擊力+350"
    ],
    "高能強化【龍】": [
      "龍屬性攻擊力增加，增加量為剩餘體力計量表的2倍",
      "龍屬性攻擊力增加，增加量為剩餘體力計量表的4倍",
      "龍屬性攻擊力增加，增加量為剩餘體力計量表的8倍"
    ],
    "劫血纏身": [
      "戰鬥開始時或對魔物造成一定程度傷害後，會陷入劫血異常狀態",
      "除了Lv1的效果外，首次陷入劫血異常時最大體力增加5，陷入劫血異常中造成的傷害增加5%",
      "除了Lv1的效果外，首次陷入劫血異常時最大體力增加15，陷入劫血異常中造成的傷害增加10%"
    ],
    "爵銀龍的紅血": [
      "減少10%魔物造成的龍屬性傷害，增加10%龍屬性攻擊力",
      "減少10%魔物造成的龍屬性傷害，增加15%龍屬性攻擊力",
      "減少10%魔物造成的龍屬性傷害，增加25%龍屬性攻擊力"
    ],
    "龍耐性": [
      "魔物的龍屬性傷害減少15%",
      "魔物的龍屬性傷害減少30%",
      "魔物的龍屬性傷害減少50%"
    ],
    "SP計量表加速【防禦】": [
      "成功防禦魔物的攻擊後，SP計量表增加5%",
      "成功防禦魔物的攻擊後，SP計量表增加10%",
      "成功防禦魔物的攻擊後，SP計量表增加15%"
    ],
    "團結力【歲末狩獵年冬日祭】": [
      "單人時攻擊力 +1% (僅限無屬部分)，組隊時效果乘以隊中發動團結力的人數。※活動期間內的效果額外乘以5倍"
    ],
    "彈藥節約": [
      "射擊時，有10%的機率不會消耗輕弩槍、重弩槍、銃槍、充能斧的彈數或瓶數",
      "射擊時，有20%的機率不會消耗輕弩槍、重弩槍、銃槍、充能斧的彈數或瓶數",
      "射擊時，有30%的機率不會消耗輕弩槍、重弩槍、銃槍、充能斧的彈數或瓶數"
    ],
    "通常彈．屬性通常彈強化": [
      "通常彈、火炎彈、水冷彈、電擊彈、冰結彈、滅龍彈造成的傷害+60%",
      "通常彈、火炎彈、水冷彈、電擊彈、冰結彈、滅龍彈造成的傷害+120%",
      "通常彈、火炎彈、水冷彈、電擊彈、冰結彈、滅龍彈造成的傷害+200%"
    ],
    "變形攻擊強化": [
      "變形攻擊時，會心率增加60%，造成的傷害+30%",
      "變形攻擊時，會心率增加70%，造成的傷害+50%",
      "變形攻擊時，會心率增加80%，造成的傷害+80%"
    ],
    "冰屬性攻擊強化．境界": [
      "發動Lv5或以上的技能「冰屬性攻擊強化」時，冰屬性攻擊力+200",
      "發動Lv5或以上的技能「冰屬性攻擊強化」時，冰屬性攻擊力+400"
    ],
    "雷屬性攻擊強化．境界": [
      "發動Lv5或以上的技能「雷屬性攻擊強化」時，雷屬性攻擊力+200",
      "發動Lv5或以上的技能「雷屬性攻擊強化」時，雷屬性攻擊力+400"
    ],
    "絕對迴避【SP】": [
      "遭受攻擊時不會受到傷害，而是消耗100%SP計量表進行完美迴避",
      "遭受攻擊時不會受到傷害，而是消耗85%SP計量表進行完美迴避",
      "遭受攻擊時不會受到傷害，而是消耗70%SP計量表進行完美迴避"
    ],
    "適中距離威力UP": [
      "在適合距離下造成的彈藥、箭矢傷害+10%",
      "在適合距離下造成的彈藥、箭矢傷害+15%",
      "在適合距離下造成的彈藥、箭矢傷害+25%",
      "在適合距離下造成的彈藥、箭矢傷害+30%",
      "在適合距離下造成的彈藥、箭矢傷害+40%"
    ],
    "反彈": [
      "防禦成功時，依照受到的攻擊力威力對近距離造成相應的極小幅傷害",
      "防禦成功時，依照受到的攻擊力威力對近距離造成相應的小幅傷害",
      "防禦成功時，依照受到的攻擊力威力對近距離造成相應的傷害",
      "防禦成功時，依照受到的攻擊力威力對近距離造成相應的大幅傷害",
      "防禦成功時，依照受到的攻擊力威力對近距離造成相應的極大幅傷害"
    ],
    "水屬性攻擊強化．境界": [
      "發動Lv5或以上的技能「水屬性攻擊強化」時，水屬性攻擊力+200",
      "發動Lv5或以上的技能「水屬性攻擊強化」時，水屬性攻擊力+400"
    ],
    "攻擊活化": ["攻擊力增加10%", "攻擊力增加15%", "攻擊力增加25%"],
    "攻擊增強【會心】": ["攻擊力按武器會心率每1%增加8"],
    "連擊．境界": [
      "發動Lv5或以上的技能「連擊」時，攻擊力增加5%",
      "發動Lv5或以上的技能「連擊」時，攻擊力增加10%"
    ],
    "真本領": [
      "施展20次動作後，造成的傷害增加10%",
      "施展20次動作後，造成的傷害增加20%",
      "施展20次動作後，造成的傷害增加35%"
    ],
    "以牙還牙": [
      "容易成功施展借力使力，施展成功時，依照借力使力的攻擊威力造成相應的近距離極小幅傷害",
      "容易成功施展借力使力，施展成功時，依照借力使力的攻擊威力造成相應的近距離小幅傷害",
      "容易成功施展借力使力，施展成功時，依照借力使力的攻擊威力造成相應的近距離傷害",
      "容易成功施展借力使力，施展成功時，依照借力使力的攻擊威力造成相應的近距離大幅傷害",
      "容易成功施展借力使力，施展成功時，依照借力使力的攻擊威力造成相應的近距離極大幅傷害"
    ],
    "SP計量表加速【借力使力】": [
      "借力使力化解魔物的攻擊後，SP計量表增加5%",
      "借力使力化解魔物的攻擊後，SP計量表增加15%",
      "借力使力化解魔物的攻擊後，SP計量表增加25%"
    ],
    "斬裂彈．屬性斬裂彈強化": [
      "斬裂彈、火炎斬裂彈、水冷斬裂彈、電擊斬裂彈、冰結斬裂彈、滅龍斬裂彈造成的傷害增加30%",
      "斬裂彈、火炎斬裂彈、水冷斬裂彈、電擊斬裂彈、冰結斬裂彈、滅龍斬裂彈造成的傷害增加60%",
      "斬裂彈、火炎斬裂彈、水冷斬裂彈、電擊斬裂彈、冰結斬裂彈、滅龍斬裂彈造成的傷害增加100%"
    ],
    "破壞王【尾巴】": ["對可破壞的尾巴時，部位累積傷害+100%"],
    "屬性攻擊強化【SP】": [
      "發動SP技能後，20秒之內武器的屬性攻擊力增加20%",
      "發動SP技能後，20秒之內武器的屬性攻擊力增加40%",
      "發動SP技能後，20秒之內武器的屬性攻擊力增加60%",
      "發動SP技能後，20秒之內武器的屬性攻擊力增加80%",
      "發動SP技能後，20秒之內武器的屬性攻擊力增加100%"
    ],
    "龍屬性攻擊強化．境界": [
      "發動Lv5或以上的技能「龍屬性攻擊強化」時，龍屬性攻擊力+200",
      "發動Lv5或以上的技能「龍屬性攻擊強化」時，龍屬性攻擊力+400"
    ],
    "高能強化【水】": [
      "水屬性攻擊力增加，增加量為剩餘體力計量表的2倍",
      "水屬性攻擊力增加，增加量為剩餘體力計量表的4倍",
      "水屬性攻擊力增加，增加量為剩餘體力計量表的8倍"
    ],
    "冰呪龍的冰纏": [
      "冰屬性攻擊力增加10%，使用SP技能時獲得等同於最大體力的20%的特殊體力，用來代替承受到的傷害",
      "冰屬性攻擊力增加15%，使用SP技能時獲得等同於最大體力的40%的特殊體力，用來代替承受到的傷害",
      "冰屬性攻擊力增加20%，使用SP技能時獲得等同於最大體力的60%的特殊體力，用來代替承受到的傷害"
    ],
    "我行我素": [
      "SP計量表未全滿時，造成的傷害增加10%",
      "SP計量表未全滿時，造成的傷害增加15%",
      "SP計量表未全滿時，造成的傷害增加20%",
      "SP計量表未全滿時，造成的傷害增加25%",
      "SP計量表未全滿時，造成的傷害增加35%"
    ],
    "雙重打擊": [
      "成功累積昏厥值時，依照造成的昏厥累積值造成極小幅傷害",
      "成功累積昏厥值時，依照造成的昏厥累積值造成小幅傷害",
      "成功累積昏厥值時，依照造成的昏厥累積值造成傷害",
      "成功累積昏厥值時，依照造成的昏厥累積值造成大幅傷害",
      "成功累積昏厥值時，依照造成的昏厥累積值造成極大幅傷害"
    ]
  },
  "skill-note": {
    "鬼火纏身": [
      "鬼火持續約14秒後會爆發，造成40點固定傷害",
      "迴避5次可以消去鬼火效果",
      "完美迴避可將鬼火轉移到魔物身上，造成動作值100的<img src='icon/blast.png'/>傷害",
      "失去鬼火效果後，作出300動作值的行動後，重新獲得鬼火狀態"
    ],
    "鬥氣活性": ["戰鬥開始時，如SP計量表已全滿，可立即觸發"],
    "凶會心": ["觸發機率為30%"],
    "勇猛": [
      "魔物首次咆哮時，玩家得到一次性攻擊力提升，持續整場戰鬥；同時SP計量表也會提升，此效果不會因「滅盡龍的渴望」而變得無效"
    ],
    "高速蓄力【雷】": [
      "技能的日語是ハイチャージ = High Charge，真正意思是「高電荷」，與蓄力完全無關，純粹是翻譯錯誤"
    ]
  },
  "recoil-type": ["小", "中", "大", "特大", "龍擊"],
  "reload-type": ["快", "普通", "稍微慢", "慢"],
  "arrow": {
    "pierce": "貫通箭",
    "rapid": "連射箭",
    "spread": "擴散箭"
  },
  "arrow-abbr": {
    "pierce": "貫",
    "rapid": "連",
    "spread": "擴"
  },
  "lv": "Lv",
  "bottle": {
    "none": "無",
    "paralysis": "麻痺瓶",
    "poison": "毒瓶",
    "sleep": "睡眠瓶",
    "blast": "爆破瓶"
  },
  "ammo": {
    "normal": "LV1 通常彈",
    "fire": "火炎彈",
    "water": "水冷彈",
    "ice": "冰結彈",
    "thunder": "電擊彈",
    "dragon": "滅龍彈",
    "spread": "LV1 散彈",
    "spread-fire": "火炎散彈",
    "spread-water": "水冷散彈",
    "spread-ice": "冰結散彈",
    "spread-thunder": "電擊散彈",
    "spread-dragon": "滅龍散彈",
    "sticky": "LV1 徹甲榴彈",
    "sticky-fire": "火炎徹甲榴彈",
    "sticky-water": "水冷徹甲榴彈",
    "sticky-ice": "冰結徹甲榴彈",
    "sticky-thunder": "電擊徹甲榴彈",
    "sticky-dragon": "滅龍徹甲榴彈",
    "cluster": "LV1 擴散彈",
    "cluster-fire": "擴散火炎彈",
    "cluster-water": "擴散水冷彈",
    "cluster-ice": "擴散冰結彈",
    "cluster-thunder": "擴散電擊彈",
    "cluster-dragon": "擴散滅龍彈",
    "slicing": "斬裂彈",
    "slicing-fire": "斬裂火炎彈",
    "slicing-water": "斬裂水冷彈",
    "slicing-ice": "斬裂冰結彈",
    "slicing-thunder": "斬裂電擊彈",
    "slicing-dragon": "斬裂滅龍彈",
    "pierce": "LV1 貫通彈",
    "piercing-fire": "貫通火炎彈",
    "piercing-water": "貫通水冷彈",
    "piercing-ice": "貫通冰結彈",
    "piercing-thunder": "貫通電擊彈",
    "piercing-dragon": "貫通滅龍彈",
    "sleep": "LV1 睡眠彈",
    "poison": "LV1 毒彈",
    "paralysis": "LV1 麻痺彈",
    "wyvern": "龍擊彈",
    "wyvern-fire": "火炎龍擊彈",
    "wyvern-water": "水冷龍擊彈",
    "wyvern-ice": "冰結龍擊彈",
    "wyvern-thunder": "電擊龍擊彈",
    "wyvern-dragon": "滅龍龍擊彈"
  },
  "ammo-abbr": {
    "normal": "常",
    "fire": "火",
    "water": "水",
    "ice": "冰",
    "thunder": "雷",
    "dragon": "龍",
    "spread": "散",
    "sticky": "徹",
    "cluster": "擴",
    "slicing": "斬",
    "pierce": "貫",
    "sleep": "眠",
    "poison": "毒",
    "paralysis": "麻",
    "wyvern": "龍擊"
  },
  "phial": {
    "impact": "榴彈瓶",
    "power": "強屬性瓶"
  },
  "sa-phial": {
    "power": "強擊瓶",
    "power-element": "強屬性瓶",
    "poison": "毒瓶",
    "paralysis": "麻痺瓶",
    "exhaust": "減氣瓶",
    "dragon": "滅龍瓶"
  },
  "shelling": {
    "normal": "通常型",
    "long": "放射型",
    "wide": "擴散型"
  },
  "sp": {
    "great-sword": ["【SP】真‧蓄力斬"],
    "shield-sword": ["【SP】精準突擊連擊"],
    "long-sword": ["【SP】氣刃兜割"],
    "hammer": ["【SP】迴轉攻擊"],
    "light-gun": ["【SP】反擊龍彈"],
    "bow": ["【SP】龍之箭"],
    "dual-blades": ["【SP】空中迴轉亂舞．天"],
    "lance": ["【SP】突進"],
    "charge-blade": ["【SP】超高輸出屬性解放斬"],
    "gunlance": ["【SP】龍擊砲"],
    "heavy-gun": ["【SP】機關龍彈", "【SP】狙擊龍彈"],
    "heavy-abbr": ["機關龍彈", "狙擊龍彈"],
    "switch-axe": ["【SP】零距離解放突刺"],
    "hunting-horn": ["【SP】三音演奏"],
    "insect-glaive": ["【SP】急襲突刺"]
  },
  "songs": {
    "泥．積雪無效": ["泥．積雪無效", "泥雪✖"],
    "精靈王的加護": ["精靈王的加護", "加護"],
    "攻擊力UP【小】": ["攻擊力UP【小】", "攻小"],
    "攻擊力UP【大】": ["攻擊力UP【大】", "攻大"],
    "防禦力UP": ["防禦力UP", "防禦"],
    "麻痺無效": ["麻痺無效", "麻痺✖"],
    "睡眠無效": ["睡眠無效", "睡眠✖"],
    "風壓耐性": ["風壓耐性", "風耐"],
    "風壓無效": ["風壓無效", "風✖"],
    "震動無效": ["震動無效", "震動✖"],
    "毒無效": ["毒無效", "毒✖"],
    "毒無效．解毒": ["毒無效．解毒", "毒解"],
    "裂傷無效": ["裂傷無效", "裂傷✖"],
    "會心率UP【小】": ["會心率UP【小】", "會心小"],
    "會心率UP【大】": ["會心率UP【大】", "會心大"],
    "高頻衝擊波": ["高頻衝擊波", "高波"],
    "高頻衝擊波【散】": ["高頻衝擊波【散】", "高波散"],
    "雷耐性UP": ["雷耐性UP", "雷耐"],
    "冰耐性UP": ["冰耐性UP", "冰耐"],
    "水耐性UP": ["水耐性UP", "水耐"],
    "火耐性UP": ["火耐性UP", "火耐"],
    "龍耐性UP": ["龍耐性UP", "龍耐"],
    "迴避距離UP": ["迴避距離UP", "迴距"],
    "水屬性攻擊力UP": ["水屬性攻擊力UP", "水攻"],
    "火屬性攻擊力UP": ["火屬性攻擊力UP", "火攻"],
    "冰屬性攻擊力UP": ["冰屬性攻擊力UP", "冰攻"],
    "雷屬性攻擊力UP": ["雷屬性攻擊力UP", "雷攻"],
    "龍屬性攻擊力UP": ["龍屬性攻擊力UP", "龍攻"],
    "後仰無效": ["後仰無效", "後仰✖"],
    "聽覺保護【小】": ["聽覺保護【小】", "聽小"],
    "聽覺保護【大】": ["聽覺保護【大】", "聽大"],
    "SP計量表加速【小】": ["SP計量表加速【小】", "SP小"],
    "SP計量表加速【大】": ["SP計量表加速【大】", "SP大"],
    "屬性值UP【小】": ["屬性值UP【小】", "屬性小"],
    "屬性值UP【大】": ["屬性值UP【大】", "屬性大"],
    "全屬性耐性UP": ["全屬性耐性UP", "全耐"]
  },
  "kinsect": {
    "stat": {
      "type": "獵蟲",
      "performance": "性能",
      "attack": "攻擊",
      "bonus": "加成"
    },
    "type": {
      "共鬥": ["共鬥", "共鬥"],
      "飛翔": ["飛翔", "飛翔"],
      "粉塵": ["粉塵", "粉塵"]
    },
    "performance": {
      "迅速": ["迅速", "速"],
      "耐力": ["耐力", "耐"],
      "力量": ["力量", "力"]
    },
    "attack": {
      "打擊": ["打擊", "打"],
      "切斷": ["切斷", "切"]
    },
    "bonus": {
      "善於採集": ["善於採集", "採集"],
      "追擊頻率UP": ["追擊頻率UP", "追擊"],
      "強化時最大耐力UP": ["強化時最大耐力UP", "耐UP"],
      "制空": ["制空", "制空"],
      "昏厥威力UP": ["昏厥威力UP", "昏UP"],
      "強爆粉塵": ["強爆粉塵", "強爆"],
      "全力共鬥攻擊": ["全力共鬥攻擊", "全鬥"],
      "強化時屬性值UP": ["強化時屬性值UP", "屬UP"],
      "連爆粉塵": ["連爆粉塵", "連爆"],
      "解除採集限制": ["解除採集限制", "採解"]
    }
  },
  "item": {
    "bone": {
      "b": "新手武器券"
    },
    "g-jagr": {
      "a1": "大凶豺龍的皮",
      "a2": "大凶豺龍的鱗",
      "b": "大凶豺龍的爪",
      "c": "大凶豺龍的鬃毛",
      "d": "大凶豺龍的優質鱗",
      "e": "牙龍玉"
    },
    "kulu": {
      "a1": "搔鳥的皮",
      "a2": "搔鳥的鱗",
      "b": "搔鳥的喙",
      "c": "搔鳥的飾羽",
      "d": "搔鳥的優質鱗",
      "e": "搔鳥的優質皮"
    },
    "puke": {
      "a1": "毒妖鳥的甲殼",
      "a2": "毒妖鳥的鱗",
      "b": "毒妖鳥的尾巴",
      "c": "毒妖鳥的喉袋",
      "d": "毒妖鳥的羽毛",
      "e": "毒妖鳥的優質鱗",
      "f1": "突變毒妖鳥的鱗"
    },
    "barr": {
      "a1": "土砂龍的甲殼",
      "a2": "土砂龍的爪",
      "b": "土砂龍的尾巴",
      "c": "土砂龍的頭殼",
      "d": "土砂龍的背甲",
      "e": "土砂龍的優質甲殼",
      "f1": "突變土砂龍的甲殼"
    },
    "g-girr": {
      "a1": "大凶顎龍的鱗",
      "a2": "大凶顎龍的牙",
      "b": "大凶顎龍的尾巴",
      "c": "大凶顎龍的頭巾殼",
      "d": "大凶顎龍的優質鱗",
      "e": "大凶顎龍的優質牙",
      "f1": "突變大凶顎龍的鱗"
    },
    "tobi": {
      "a1": "飛雷龍的鱗",
      "a2": "飛雷龍的爪",
      "b": "飛雷龍的毛皮",
      "c": "飛雷龍的皮膜",
      "d": "飛雷龍的優質鱗",
      "e": "飛雷龍的電極針",
      "f1": "突變飛雷龍的鱗"
    },
    "paol": {
      "a1": "浮空龍的毛皮",
      "a2": "浮空龍的鱗",
      "b": "浮空龍的翼膜",
      "c": "膠質甲殼",
      "d": "浮空龍的優質鱗",
      "e": "膠質優質甲殼"
    },
    "jyur": {
      "a1": "泥魚龍的甲殼",
      "a2": "泥魚龍的鱗",
      "b": "泥魚龍的牙",
      "c": "泥魚龍的鰭",
      "d": "泥魚龍的優質鱗",
      "e": "泥魚龍的優質甲殼",
      "f1": "突變泥魚龍的鱗"
    },
    "anja": {
      "a1": "蠻顎龍的鱗",
      "a2": "蠻顎龍的牙",
      "b": "蠻顎龍的尾巴",
      "c": "蠻顎龍的鼻骨",
      "d": "蠻顎龍的優質鱗",
      "e": "蠻顎龍的逆鱗",
      "f1": "突變蠻顎龍的鱗"
    },
    "f-anja": {
      "a1": "雷顎龍的鱗",
      "a2": "雷顎龍的牙",
      "b": "雷顎龍的尾巴",
      "c": "雷顎龍的鼻骨",
      "d": "雷顎龍的優質鱗",
      "e": "雷顎龍的毛皮",
      "f": "雷顎龍的逆鱗"
    },
    "rathi": {
      "a1": "雌火龍的甲殼",
      "a2": "雌火龍的鱗",
      "b": "雌火龍的翼膜",
      "c": "雌火龍的棘",
      "d": "雌火龍的優質鱗",
      "e": "雌火龍的逆鱗",
      "f1": "突變雌火龍的鱗"
    },
    "legi": {
      "a1": "風漂龍的皮",
      "a2": "風漂龍的鱗",
      "b": "風漂龍的爪",
      "c": "風漂龍的翼膜",
      "d": "風漂龍的優質鱗",
      "e": "風漂龍的逆鱗",
      "f1": "突變風漂龍的鱗"
    },
    "diab": {
      "a1": "角龍的甲殼",
      "a2": "角龍的牙",
      "b": "角龍的尾甲",
      "c": "角龍的背甲",
      "d": "角龍的優質甲殼",
      "e": "角龍的骨髓",
      "f1": "突變角龍的甲殼"
    },
    "ratha": {
      "a1": "火龍的翼爪",
      "a2": "火龍的鱗",
      "b": "火龍的尾巴",
      "c": "火龍的骨髓",
      "d": "火龍的優質鱗",
      "e": "火龍的逆鱗",
      "f1": "突變火龍的鱗"
    },
    "b-diab": {
      "a1": "黑角龍的甲殼",
      "a2": "黑角龍的牙",
      "b": "黑角龍的尾甲",
      "c": "黑角龍的背甲",
      "d": "黑角龍的優質甲殼",
      "e": "黑角龍的骨髓"
    },
    "p-rathi": {
      "a1": "櫻火龍的甲殼",
      "a2": "櫻火龍的鱗",
      "b": "櫻火龍的翼膜",
      "c": "櫻火龍的棘",
      "d": "櫻火龍的優質鱗",
      "e": "櫻火龍的逆鱗"
    },
    "a-ratha": {
      "a1": "蒼火龍的翼爪",
      "a2": "蒼火龍的鱗",
      "b": "蒼火龍的尾巴",
      "c": "蒼火龍的骨髓",
      "d": "蒼火龍的優質鱗",
      "e": "蒼火龍的逆鱗"
    },
    "rado": {
      "a1": "骨鎚龍的甲殼",
      "a2": "骨鎚龍的鱗",
      "b": "骨鎚龍的尾巴",
      "c": "骨鎚龍的黑油殼",
      "d": "骨鎚龍的優質鱗",
      "e": "骨鎚龍的骨髓",
      "f1": "突變骨鎚龍的鱗"
    },
    "banb": {
      "a1": "猛牛龍的背甲",
      "a2": "猛牛龍的甲殼",
      "b": "猛牛龍的尾巴",
      "c": "猛牛龍的毛皮",
      "d": "猛牛龍的優質甲殼",
      "e": "猛牛龍的巨大角",
      "f1": "突變猛牛龍的背甲"
    },
    "bari": {
      "a1": "冰牙龍的甲殼",
      "a2": "冰牙龍的爪",
      "b": "冰牙龍的尾巴",
      "c": "冰牙龍的棘",
      "d": "冰牙龍的優質利爪",
      "e": "琥珀色的牙",
      "f1": "突變冰牙龍的甲殻"
    },
    "zino": {
      "a1": "雷狼龍的甲殼",
      "a2": "雷狼龍的爪",
      "b": "雷狼龍的尾巴",
      "c": "雷狼龍的帶電毛",
      "d": "雷狼龍的優質利爪",
      "e": "雷狼龍的角",
      "f": "雷狼龍的逆鱗",
      "f1": "突變雷狼龍的甲殼"
    },
    "s-zino": {
      "a1": "獄狼龍的甲殼",
      "a2": "獄狼龍的爪",
      "b": "獄狼龍的尾巴",
      "c": "獄狼龍的滅龍毛",
      "d": "獄狼龍的優質利爪",
      "e": "獄狼龍的角",
      "f": "獄狼龍的逆鱗"
    },
    "halloween": {
      "a1": "搔鳥的皮",
      "b": "南瓜券",
      "c": "搔鳥的飾羽",
      "d": "搔鳥的優質鱗",
      "e": "搔鳥的優質皮"
    },
    "ny-24": {
      "b": "2024防具券"
    },
    "lunar-24": {
      "b1": "2024春節防具券",
      "b2": "2024春節雙劍券",
      "b3": "2024春節大錘券"
    },
    "lunar-25": {
      "b": "2025春節輕弩槍券"
    },
    "tzit": {
      "a1": "眩鳥的皮",
      "a2": "眩鳥的鱗",
      "b": "眩鳥的爪",
      "c": "眩鳥的發光膜",
      "d": "眩鳥的優質皮",
      "e": "眩鳥的優質發光膜"
    },
    "odog": {
      "a1": "慘爪龍的硬筋",
      "a2": "慘爪龍的鱗",
      "b": "慘爪龍的尾巴",
      "c": "慘爪龍的爪",
      "d": "慘爪龍的優質鱗",
      "e": "慘爪龍的逆鱗"
    },
    "e-odog": {
      "a1": "兇爪龍的硬筋",
      "a2": "兇爪龍的鱗",
      "b": "兇爪龍的尾巴",
      "c": "兇爪龍的爪",
      "d": "兇爪龍的優質鱗",
      "e": "兇爪龍的逆鱗"
    },
    "devi": {
      "a1": "恐暴龍的黑皮",
      "a2": "恐暴龍的黑鱗",
      "b": "恐暴龍的尾巴",
      "c": "恐暴龍的鉤爪",
      "d": "恐暴龍的優質皮",
      "e": "恐暴龍的頭殼",
      "f": "恐暴龍的唾液",
      "f1": "突變恐暴龍的黑鱗"
    },
    "c-puke": {
      "a1": "水妖鳥的甲殼",
      "a2": "水妖鳥的鱗",
      "b": "水妖鳥的尾巴",
      "c": "水妖鳥的喉袋",
      "d": "水妖鳥的羽毛",
      "e": "水妖鳥的優質鱗"
    },
    "bone-gunlance": {
      "b": "銃槍特訓券"
    },
    "alloy-armor": {
      "b": "合金防具券"
    },
    "basa": {
      "a1": "岩龍的胸殼",
      "a2": "岩龍的甲殼",
      "b": "岩龍的尾巴",
      "c": "岩龍的翼",
      "d": "岩龍的優質胸殼",
      "e": "岩龍的優質翼"
    },
    "khez": {
      "a1": "富有彈性的皮",
      "a2": "可疑的牙",
      "b": "白化萃取液",
      "c": "白化帶肉肋骨",
      "d": "富有彈性的優質皮",
      "e": "白化優質帶肉肋骨",
      "f1": "突變富有彈性的皮"
    },
    "kush": {
      "c1": "鋼龍的甲殼",
      "c2": "鋼的龍鱗",
      "d": "古龍之血",
      "e": "鋼龍的尾巴",
      "f": "鋼龍的角"
    },
    "mizu": {
      "a1": "泡狐龍的紫毛",
      "a2": "泡狐龍的鱗",
      "b": "泡狐龍的尾巴",
      "c": "泡狐龍的爪",
      "d": "泡狐龍的優質紫毛",
      "e": "泡狐龍的優質利爪",
      "f": "泡狐龍的逆鱗"
    },
    "n-paol": {
      "a1": "浮眠龍的毛皮",
      "a2": "浮眠龍的鱗",
      "b": "浮眠龍的翼膜",
      "c": "浮眠龍之翼",
      "d": "浮眠龍的優質鱗片",
      "e": "浮眠龍的優質毛皮"
    },
    "teos": {
      "c1": "炎王龍的甲殼",
      "c2": "炎的龍鱗",
      "e": "炎王龍的尾巴",
      "f": "炎王龍的角"
    },
    "mr-beast": {
      "c": "MrBeast公事包"
    },
    "bone-heavy-gun": {
      "b": "重弩槍特訓券"
    },
    "bone-switch-axe": {
      "b": "斬擊斧特訓券"
    },
    "bone-hunting-horn": {
      "b": "狩獵笛特訓券"
    },
    "bone-insect-glaive": {
      "b": "操蟲棍特訓券"
    },
    "akno": {
      "a1": "傘鳥的羽鱗",
      "a2": "傘鳥的鱗",
      "b": "傘鳥的喙",
      "c": "傘鳥的頭冠",
      "d": "傘鳥的優質鱗",
      "e": "傘鳥的優質羽鱗"
    },
    "magn": {
      "a1": "怨虎龍的甲殼",
      "a2": "怨虎龍的鱗",
      "b": "怨虎龍的槍刃尾",
      "c": "怨虎龍的兜角",
      "d": "怨虎龍的腕刃",
      "e": "怨虎龍的逆鱗",
      "f1": "突變怨虎龍的甲殼"
    },
    "raja": {
      "a1": "金獅子的黑毛",
      "a2": "金獅子的牙",
      "b": "金獅子的尾巴",
      "c": "金獅子的爪",
      "d": "金獅子的優質牙",
      "e": "金獅子的角",
      "f": "金黃色的毛"
    },
    "carnival-24": {
      "b": "Carnival 2024裝備強化券",
      "c": "Carnival 2024裝備製作券"
    },
    "halloween-24": {
      "b1": "陰森票券",
      "b2": "鬼魂氣球券"
    },
    "nerg": {
      "c1": "滅盡龍的甲殼",
      "c2": "不滅的龍鱗",
      "e": "滅盡龍的尾巴",
      "f": "滅盡龍的大角"
    },
    "g-rathi": {
      "a1": "金火龍的甲殼",
      "a2": "金火龍的鱗",
      "b": "金火龍的翼膜",
      "c": "金火龍的棘",
      "d": "金火龍的優質鱗",
      "e": "金火龍的優質翼膜",
      "f": "金火龍的逆鱗"
    },
    "s-ratha": {
      "a1": "銀火龍的翼爪",
      "a2": "銀火龍的鱗",
      "b": "銀火龍的尾巴",
      "c": "銀火龍的骨髓",
      "d": "銀火龍的優質鱗",
      "e": "銀火龍的優質翼爪",
      "f": "銀火龍的逆鱗"
    },
    "lago": {
      "a1": "白兔獸的耳",
      "a2": "白兔獸的毛",
      "b": "白兔獸的冰爪",
      "c": "白兔獸的腹甲",
      "d": "白兔獸的優質毛",
      "e": "白兔獸的優質耳",
      "f1": "突變白兔獸的毛"
    },
    "volv": {
      "a1": "赤甲獸的蛇腹甲",
      "a2": "赤甲獸的甲殼",
      "b": "赤甲獸的爪",
      "c": "赤甲獸的骨",
      "d": "赤甲獸的優質蛇腹甲",
      "e": "赤甲獸的優質爪"
    },
    "somn": {
      "a1": "人魚龍的甲殼",
      "a2": "人魚龍的鱗",
      "b": "人魚龍的鉤爪",
      "c": "人魚龍的髮鰭",
      "d": "人魚龍的優質鱗",
      "e": "人魚龍的優質髮鰭",
      "f1": "突變人魚龍的鱗"
    },
    "tigr": {
      "a1": "轟龍的甲殼",
      "a2": "轟龍的鱗",
      "b": "轟龍的尾巴",
      "c": "轟龍的牙",
      "d": "轟龍的爪",
      "e": "轟龍的頭殼",
      "f": "轟龍的逆鱗"
    },
    "b-tigr": {
      "a1": "黑轟龍的甲殼",
      "a2": "黑轟龍的鱗",
      "b": "黑轟龍的尾巴",
      "c": "黑轟龍的牙",
      "d": "黑轟龍的爪",
      "e": "黑轟龍的頭殼",
      "f": "黑轟龍的逆鱗"
    },
    "kiri": {
      "c1": "麒麟皮",
      "c2": "麒麟的雷角",
      "e": "麒麟的鬃毛",
      "f": "麒麟的雷玉"
    },
    "baze": {
      "a1": "爆鱗龍的甲殼",
      "a2": "爆鱗龍的鱗",
      "b": "爆鱗龍的尾巴",
      "c": "爆鱗龍的爪",
      "d": "爆鱗龍的翼",
      "e": "爆鱗龍的爆腺",
      "f": "爆鱗龍的逆鱗",
      "f1": "突變爆鱗龍的鱗"
    },
    "chat": {
      "a1": "纏蛙的皮",
      "a2": "纏蛙的鱗",
      "b": "纏蛙的纏甲",
      "c": "纏蛙的下顎",
      "d": "纏蛙的優質鱗",
      "e": "纏蛙的優質纏甲"
    },
    "hope": {
      "c": "希望武器製作券"
    },
    "arzu": {
      "a1": "青熊獸的甲殼",
      "a2": "青熊獸的毛",
      "b": "青熊獸的爪",
      "c": "青熊獸的臂甲",
      "d": "青熊獸的優質毛",
      "e": "青熊獸的優質臂甲"
    },
    "glav": {
      "a1": "斬龍的甲殼",
      "a2": "斬龍的鱗",
      "b": "斬龍的尾刃片",
      "c": "斬龍的骨",
      "d": "斬龍的牙",
      "e": "斬龍的炎狀殼",
      "f": "斬龍的逆鱗",
      "f1": "突變斬龍的鱗"
    },
    "g-wrog": {
      "a1": "毒狗龍王的皮",
      "a2": "毒狗龍王的骨",
      "b": "毒狗龍王的爪",
      "c": "王者的喙",
      "d": "毒狗龍王的優質骨",
      "e": "王者的優質喙"
    },
    "bish": {
      "a1": "天狗獸的臂羽",
      "a2": "天狗獸的毛",
      "b": "天狗獸的尾甲",
      "c": "天狗獸的頭襟",
      "d": "天狗獸的優質臂羽",
      "e": "天狗獸的優質頭襟",
      "f1": "突變天狗獸的毛"
    },
    "beot": {
      "a1": "冰魚龍的甲殼",
      "a2": "冰魚龍的鱗",
      "b": "冰魚龍的鰭",
      "c": "冰魚龍的角",
      "d": "冰魚龍的優質鱗",
      "e": "冰魚龍的優質鰭"
    },
    "narg": {
      "a1": "迅龍的黑毛",
      "a2": "迅龍的鱗",
      "b": "迅龍的尾巴",
      "c": "迅龍的牙",
      "d": "迅龍的尾棘",
      "e": "迅龍的刃翼",
      "f": "迅龍的骨髓"
    },
    "easter-25-armor": {
      "c": "2025復活節防具製作券"
    },
    "easter-25-weapon": {
      "b": "2025復活節武器強化券",
      "c": "2025復活節武器製作券",
      "f": "2025復活節武器強化券SP"
    },
    "cham": {
      "c1": "霞龍的皮",
      "c2": "霞龍的骨",
      "e": "霞龍的尾巴",
      "f": "霞龍的角"
    },
    "nami": {
      "c1": "溟波龍的皮",
      "c2": "溟波龍的爪",
      "e": "溟波龍的尾巴",
      "f": "溟波龍的鬚"
    },
    "summer-25": {
      "b1": "2025夏日狩獵武器製作券",
      "b2": "2025夏日狩獵武器強化券",
      "b3": "2025夏日狩獵防具製作券",
      "b4": "2025夏日狩獵防具強化券"
    },
    "luna": {
      "a1": "冰狼龍的甲殼",
      "a2": "冰狼龍的鱗",
      "b": "冰狼龍的尾殼",
      "c": "冰狼龍的朱爪",
      "d": "冰狼龍的優質鱗",
      "e": "冰狼龍的優質朱爪"
    },
    "gara": {
      "a1": "剛纏獸的甲殼",
      "a2": "剛纏獸的鱗",
      "b": "剛纏獸的尾巴",
      "c": "剛纏獸的壁拳",
      "d": "剛纏獸的優質鱗",
      "e": "剛纏獸的優質壁拳"
    },
    "espi": {
      "a1": "棘龍的甲殼",
      "a2": "棘龍的鱗",
      "b": "棘龍的尾巴",
      "c": "棘龍的角",
      "d": "棘龍的優質鱗",
      "e": "棘龍的棘",
      "f": "棘龍的逆鱗"
    },
    "halloween-25": {
      "b": "萬聖節武器製作券",
      "b2": "萬聖節裝備強化券"
    },
    "malz": {
      "c1": "爵銀龍的甲殻",
      "c2": "爵銀龍的鱗",
      "e": "爵銀龍的三叉尾",
      "f": "爵銀龍的角"
    },
    "quem": {
      "a1": "炎尾龍的皮",
      "a2": "炎尾龍的鱗",
      "b": "炎尾龍的尾巴",
      "c": "炎尾龍的頭冠",
      "d": "炎尾龍的優質鱗",
      "e": "炎尾龍的引火液"
    },
    "goss": {
      "a1": "雪鬼獸的皮",
      "a2": "雪鬼獸的毛",
      "b": "雪鬼獸的拳爪",
      "c": "雪鬼獸的角",
      "d": "雪鬼獸的臂甲",
      "e": "雪鬼獸的優質毛"
    },
    "asta": {
      "a1": "電龍的棘殼",
      "a2": "電龍的鱗",
      "b": "電龍的鉗尾",
      "c": "電龍的冠甲",
      "d": "電龍的帶電膜",
      "e": "電龍的翼爪",
      "f": "電龍的逆鱗"
    },
    "almu": {
      "a1": "泥翁龍的甲殼",
      "a2": "泥翁龍的鱗",
      "b": "泥翁龍的尾巴",
      "c": "泥翁龍的爪",
      "d": "泥翁龍的鬍鬚",
      "e": "泥翁龍的毛鰭"
    },
    "serg": {
      "a1": "千刃龍的飛刃片",
      "a2": "千刃龍的爪",
      "b": "千刃龍的刃鱗",
      "c": "千刃龍的刀角",
      "d": "千刃龍的翼爪",
      "e": "千刃龍的槍尾",
      "f": "千刃龍的叛逆鱗"
    },
    "v-tobi": {
      "a1": "痺毒龍的鱗",
      "a2": "痺毒龍的爪",
      "b": "痺毒龍的毛皮",
      "c": "痺毒龍的皮膜",
      "d": "痺毒龍的優質鱗",
      "e": "痺毒龍的毒針",
      "f": "痺毒龍的高品質毒針"
    },
    "s-cean": {
      "a1": "將軍蟹的甲殼",
      "a2": "將軍蟹的爪",
      "b": "將軍蟹的腳",
      "c": "龍頭殼",
      "d": "將軍蟹的蟹鉗",
      "e": "將軍蟹的優質利爪"
    },
    "velk": {
      "c1": "冰呪龍的甲殼",
      "c2": "冰晶的龍鱗",
      "e": "冰呪龍的尾巴",
      "f": "冰呪龍的角"
    },
    "money-eggs": {
      "d": "發光的蛋",
      "e": "閃耀的蛋",
      "f": "輝煌的蛋"
    },
    "f": {
      "a": "黏著黑蟻",
      "b": "大地結晶",
      "c": "上龍骨"
    },
    "g": {
      "a": "火炎草",
      "b": "流水草",
      "c": "霜降草",
      "d": "麻痺菇",
      "e": "毒菇",
      "f": "雷光蟲",
      "g": "不死蟲",
      "h": "眠草",
      "i": "屠龍果實",
      "j": "爆炸菇"
    },
    "h1": {
      "a": "龍骨【小】",
      "b": "龍骨【中】",
      "c": "龍骨【大】"
    },
    "h2": {
      "a": "鐵礦石",
      "b": "燕雀石",
      "c": "輝龍石"
    },
    "j1": "翼龍的皮",
    "j2": "尖爪",
    "k1": "防具精鍊素材",
    "k2": "武器精鍊素材",
    "l": "龍玉碎片",
    "m": "貴龍石",
    "z": "ZENY",
    "pts": "強化pts"
  },
  "motions": "動作",
  "motion": {
    "hide-details": "隱藏詳細資訊",
    "motion-value": "動作值",
    "aerial": "空中",
    "stun-value": "昏厥值",
    "sp-gauge-gain": "SP計增加量",
    "hits": "擊數",
    "pb-bonus": "額外部位破壞累積",
    "total": "總計",
    "blast-desc": "爆破攻擊無視魔物肉質，直接視作130%",
    "sp-desc": "SP計滿值 = 230",
    "stun-desc": "昏厥閥值：一般魔物 = 100, 弱昏厥 = 70, 抗昏厥 = 130; 每次昏厥後，下一次閥值為原本的250%",
    "phial-energy": "瓶能量增加",
    "phial-desc": "瓶能量滿值 = 50",
    "spirit-gauge": "練氣值",
    "spirit-gauge-desc": "練氣計滿值 = 200",
    "switch-axe-gauge": "斬擊計量表增加",
    "charge": "蓄力",
    "guard": "防禦",
    "small-knockback": "小擊退",
    "medium-knockback": "中擊退",
    "big-knockback": "大擊退",
    "evade": "迴避",
    "perfect-evade": "完美迴避",
    "perfect-evade-front-or-back": "完美迴避（往前或後）",
    "perfect-evade-left-or-right": "完美迴避（往左或右）",
    "short-distance": "近距離",
    "mid-distance": "中距離",
    "long-distance": "遠距離",
    "back-step": "後墊步",
    "reload": "裝填",
    "basic-fixed-damage": "基礎固定傷害",
    "charge-4-buff": "蓄力4段時，傷害額外提升25%",
    "any-attack": "任何攻擊",
    "monster-attack": "魔物攻擊",
    "charge-attack": "蓄力攻擊",
    "attack-negated": "攻擊無效",
    "charge-1": "蓄力Ⅰ",
    "charge-2": "蓄力Ⅱ",
    "charge-3": "蓄力Ⅲ",
    "charge-4": "蓄力Ⅳ",

    "shield-sword": {
      "sword-combo": "劍連擊",
      "shield-combo": "盾連擊",
      "chop": "斬下",
      "lateral-slash": "水平斬",
      "side-slash": "橫斬",
      "shield-bash": "裏拳攻擊",
      "shield-attack": "盾攻擊",
      "hard-bash": "奮力強鎚",
      "advancing-slash": "突進斬",
      "return-slash": "反擊斬",
      "roundslash": "迴轉斬擊",
      "rising-slash": "上撈斬",
      "leaping-slash": "飛身躍入斬",
      "charged-slash": "跳躍突進斬",
      "charge-charged-slash": "蓄力→跳躍突進斬",
      "scaling-slash": "上衝斬",
      "falling-bash": "向下強鎚",
      "just-dodge-slash": "完美迴避斬",
      "sp-perfect-rush": "【SP】精準突擊連擊",
      "sp-perfect-rush-perfect-timing": "【SP】精準突擊連擊（完美輸入）",
      "mr-beast-weapon-only": "MrBeast武器專用",
      "mr-beast-bomb": "MrBeast炸彈",
      "after-falling-bash-or-sp": "向下強鎚或【SP】後",
      "drill-slash": "穿刺斬",
      "spinning-rising-slash": "迴旋撈斬",
      "spinning-reaper": "迴旋刃斬",
      "thrust": "突刺",
      "plunging-thrust": "下墜突刺",
      "perfect-rush": "精準突擊",
      "perfect-rush-perfect-timing": "精準突擊（完美輸入）",
      "sword-shield-combo": "劍盾連擊"
    },
    "great-sword": {
      "wide-sweep": "橫掃斬",
      "rising-slash": "上撈斬",
      "side-blow": "橫擊",
      "leaping-wide-slash-charge": "飛身躍入橫掃斬",
      "leaping-wide-slash-charge-1": "飛身躍入橫掃斬Ⅰ",
      "leaping-wide-slash-charge-2": "飛身躍入橫掃斬Ⅱ",
      "leaping-wide-slash-charge-3": "飛身躍入橫掃斬Ⅲ",
      "strong-wide-slash-charge": "強力橫掃斬",
      "strong-wide-slash-charge-1": "強力橫掃斬Ⅰ",
      "strong-wide-slash-charge-2": "強力橫掃斬Ⅱ",
      "strong-wide-slash-charge-3": "強力橫掃斬Ⅲ",
      "tackle-charge": "衝撞攻擊",
      "tackle-charge-1": "衝撞攻擊Ⅰ",
      "tackle-charge-2": "衝撞攻擊Ⅱ",
      "tackle-charge-3": "衝撞攻擊Ⅲ",
      "charged-slash-charge": "蓄力斬",
      "charged-slash-charge-1": "直斬",
      "charged-slash-charge-2": "蓄力斬Ⅱ",
      "charged-slash-charge-3": "蓄力斬Ⅲ",
      "strong-charged-slash-charge": "強蓄力斬",
      "strong-charged-slash-charge-1": "強蓄力斬Ⅰ",
      "strong-charged-slash-charge-2": "強蓄力斬Ⅱ",
      "strong-charged-slash-charge-3": "強蓄力斬Ⅲ",
      "true-charged-slash-charge": "真‧蓄力斬",
      "true-charged-slash-charge-1": "真‧蓄力斬Ⅰ",
      "true-charged-slash-charge-2": "真‧蓄力斬Ⅱ",
      "true-charged-slash-charge-3": "真‧蓄力斬Ⅲ",
      "just-dodge-slash": "完美迴避斬",
      "sp-true-charged-slash": "【SP】真‧蓄力斬",
      "surge-slash": "流水風格",
      "falling-slash-1": "降流水風格Ⅰ",
      "falling-slash-2": "降流水風格Ⅱ",
      "falling-slash-3": "降流水風格Ⅲ",
      "vortex-slash-1": "渦流水風格Ⅰ",
      "vortex-slash-2": "渦流水風格Ⅱ",
      "vortex-slash-3": "渦流水風格Ⅲ",
      "rising-slash-1": "昇流水風格Ⅰ",
      "rising-slash-2": "昇流水風格Ⅱ",
      "rising-slash-3": "昇流水風格Ⅲ",
      "guard-note": "在迴避、Ⅰ段攻擊、Ⅱ段攻擊、強力橫掃斬、飛身躍入橫掃斬或真‧蓄力斬後",
      "rage-slash": "激昂斬",
      "rage-slash-1": "激昂斬Ⅰ",
      "rage-slash-2": "激昂斬Ⅱ",
      "rage-slash-3": "激昂斬Ⅲ",
      "rage-slash-note": "蓄力時，傷害減半",
      "guard-tackle": "防禦衝撞",
      "guard-tackle-1": "防禦衝撞Ⅰ",
      "guard-tackle-2": "防禦衝撞Ⅱ",
      "guard-tackle-3": "防禦衝撞Ⅲ"
    },
    "hammer": {
      "big-bang-combo": "敲打連擊",
      "smash-combo": "縱揮連擊",
      "side-smash": "橫揮",
      "overhead-smash-1": "縱揮Ⅰ",
      "overhead-smash-2": "縱揮Ⅱ",
      "upswing": "上鉤擊",
      "big-bang": "敲打",
      "big-bang-finisher": "敲打終結",
      "dash-attack": "揮旋",
      "backswing": "返揮",
      "charged-side-blow": "蓄力揮旋",
      "charged-follow-up": "蓄力壓迫",
      "charged-strong-upswing": "蓄力強壓迫",
      "charged-big-bang": "蓄力敲打",
      "sp-spinning-bludgeon": "【SP】迴轉攻擊",
      "water-strike": "水面打擊",
      "water-strike-note": "蓄力中，或任意攻擊動作後",
      "spinning-bludgeon": "迴轉攻擊",
      "spinning-side-smash": "迴旋橫揮",
      "spinning-follow-up": "迴旋返揮",
      "spinning-strong-upswing": "迴旋強壓迫",
      "spinning-finisher": "迴轉終結技",
      "impact-crater": "流星穿地擊",
      "charged-upswing": "蓄力上鉤擊",
      "startup": "起手",
      "spin": "迴轉",
      "spin#": "迴轉數",
      "spin-damage": "旋轉傷害",
      "1-spin": "1迴轉",
      "2-3-spins": "2、3迴轉",
      "4-20-spins": "4-20迴轉",
      "21-spins": "21迴轉"
    },
    "long-sword": {
      "regular-status": "通常狀態",
      "red-sword": "紅刃狀態",
      "fade-slash": "縱斬",
      "spirit-jumping-slash": "氣刃踏步斬",
      "step-slash": "踏步斬",
      "thrust": "突刺",
      "rising-slash": "上撈斬",
      "spirit-blade-1": "氣刃斬Ⅰ",
      "spirit-blade-2": "氣刃斬Ⅱ",
      "spirit-blade-3": "氣刃斬Ⅲ",
      "spirit-roundslash": "氣刃大迴轉斬",
      "foresight-slash": "看破斬",
      "overhead-slash": "直斬",
      "spirit-iai-slash": "拔刀居合氣刃斬",
      "followup-spirit-iai-slash": "（看破成功）",
      "spirit-thrust": "氣刃突刺",
      "followup-spirit-helm-breaker": "氣刃兜割",
      "sp-spirit-thrust": "【SP】氣刃兜割",
      "sacred-sheath-combo": "威合",
      "sacred-slash-counter": "威合借力使力",
      "sacred-sheathing-focus": "威合氣刃蓄力",
      "lv-0": "階段0",
      "lv-1": "階段1",
      "charge-up-to-2-levels": "提升至最高2階段",
      "charge-level-up": "迴避成功時，蓄力提升1階段",
      "quickstep-evade": "墊步迴避",
      "spirit-release-slash": "氣刃解放斬",
      "spirit-reckonging": "氣刃無雙斬",
      "dividing-slash": "一字斬",
      "special-sheathe": "特殊收刀",
      "scheathe-completed": "收刀完成",
      "iai-slash": "居合拔刀斬",
      "spirit-gauge-slowly-increase": "練氣計徐徐上升",
      "charge-consumes-spirit-gauge": "蓄力時消耗練氣計"
    },
    "bowgun": {
      "ammo-001": "通常彈",
      "ammo-001-06": "睡眠彈",
      "ammo-001-07": "毒彈",
      "ammo-001-08": "麻痺彈",
      "ammo-002": "貫通彈",
      "ammo-003": "散彈",
      "ammo-004-stick": "徹甲榴彈→黏着",
      "ammo-004": "爆發",
      "ammo-005-stick": "斬裂彈→黏着",
      "ammo-005": "爆發",
      "ammo-006-hit": "擴散彈→命中",
      "ammo-006": "爆發",
      "ammo-007": "龍擊彈",
      "ammo-501": "【SP】反擊龍彈",
      "ammo-503": "【SP】機關龍彈",
      "ammo-504": "【SP】狙擊龍彈",
      "ammo-504-explode": "爆發"
    },
    "bow": {
      "charge-lv3": "蓄力 Lv 3",
      "pierce-shot": "貫通箭",
      "rapid-shot": "連射箭",
      "spread-shot": "擴散箭",
      "quick-shot": "迅雷閃擊",
      "power-shot": "剛射",
      "pierce-shot-lv1": "貫通箭 Lv 1",
      "pierce-shot-lv2": "貫通箭 Lv 2",
      "pierce-shot-lv3": "貫通箭 Lv 3",
      "pierce-shot-lv4": "貫通箭 Lv 4",
      "rapid-shot-lv1": "連射箭 Lv 1",
      "rapid-shot-lv2": "連射箭 Lv 2",
      "rapid-shot-lv3": "連射箭 Lv 3",
      "rapid-shot-lv4": "連射箭 Lv 4",
      "spread-shot-lv1": "擴散箭 Lv 1",
      "spread-shot-lv2": "擴散箭 Lv 2",
      "spread-shot-lv3": "擴散箭 Lv 3",
      "spread-shot-lv4": "擴散箭 Lv 4",
      "dragon-piercer": "【SP】龍之箭"
    },
    "dual-blades": {
      "demon-mode": "鬼人化",
      "double-slash": "二連斬",
      "double-slash-return-stroke": "二連反擊斬",
      "circle-slash": "車輪斬",
      "double-slash-fast": "橫掃斬→上撈斬",
      "lunging-slash": "橫揮斬",
      "rising-slash": "上撈斬",
      "roundslash": "迴旋斬擊",
      "back-slash": "反旋斬",
      "just-dodge-note": "耐力回復50%",
      "demon-fangs": "鬼人反手斬",
      "twofold-demon-slash": "鬼人二連斬",
      "sixfold-demon-slash": "鬼人六連斬",
      "blade-dance-1": "亂舞Ⅰ",
      "blade-dance-2": "亂舞Ⅱ",
      "blade-dance-3": "亂舞Ⅲ",
      "blade-dance-4": "亂舞Ⅳ",
      "demon-rising-slash": "鬼人上撈斬",
      "demon-flurry-rush": "鬼人突進連斬",
      "demon-roundslash": "鬼人迴旋斬擊",
      "demon-roundslash-note": "僅在向左或右迴避時可用",
      "just-dodge-rush": "空中迴轉亂舞",
      "sp-heavenly-blade-dance": "【SP】空中迴轉亂舞．天",
      "sp-heavenly-blade-dance-note": "體長較短的魔物，第4/5/6段攻擊會提前結束，跳到第7段攻擊"
    },
    "lance": {
      "thrust-1": "突刺Ⅰ",
      "thrust-2": "突刺Ⅱ",
      "thrust-3": "突刺Ⅲ",
      "mid-thrust-1": "中段突刺Ⅰ",
      "mid-thrust-2": "中段突刺Ⅱ",
      "mid-thrust-3": "中段突刺Ⅲ",
      "high-thrust-1": "上段突刺Ⅰ",
      "high-thrust-2": "上段突刺Ⅱ",
      "high-thrust-3": "上段突刺Ⅲ",
      "cancel-thrust": "抵消突刺",
      "counter-thrust": "反擊突刺",
      "dash-attack-loop": "突進",
      "dash-attack-finish": "終結突刺",
      "dash-jump": "突進跳躍突刺",
      "leaping-thrust": "飛身躍入突刺",
      "wide-sweep": "橫掃斬",
      "sp-dash-attack-loop": "【SP】突進",
      "sp-dash-attack-finish": "終結突刺",
      "sp-dash-jump-attack": "突進跳躍突刺"
    },
    "charge-blade": {
      "sword-mode": "劍模式",
      "sword-mode-element": "劍模式（強屬性瓶）",
      "sword-mode-impact": "劍模式（榴彈瓶）",
      "axe-mode": "斧模式",
      "axe-mode-element": "斧模式（強屬性瓶）",
      "axe-mode-impact": "斧模式（榴彈瓶）",
      "red-shield": "紅盾",
      "elemental-roundslash": "屬性強化迴旋斬",
      "sword-weak-slash": "劍：牽制斬",
      "sword-return-stroke": "劍：反擊斬",
      "sword-spinning-slash": "劍：迴轉斬擊",
      "sword-shield-thrust": "劍：盾突刺",
      "sword-forward-slash": "劍：突進斬",
      "sword-charged-rising-slash": "劍：蓄力上撈斬",
      "sword-charged-double-slash": "劍：蓄力二連斬",
      "axe-morph-slash": "斧→劍：變形斬",
      "sword-spinning-slash-just": "劍：迴轉斬擊",
      "axe-amped-element-discharge": "斧：高輸出屬性解放斬",
      "sword-morph-slash": "劍→斧：變形斬",
      "axe-dash-slam": "斧：突進敲打",
      "axe-element-discharge-1": "斧：屬性解放斬Ⅰ",
      "axe-element-discharge-2": "斧：屬性解放斬Ⅱ",
      "axe-smash-just": "斧：完美迴避斬",
      "axe-overhead-smash": "斧：直斬",
      "axe-super-amped-element-discharge": "斧：超高輸出屬性解放斬",
      "sp-axe-super-amped-element-discharge": "【SP】超高輸出屬性解放斬",
      "phial-element": "強屬性瓶傷害",
      "phial-impact": "榴彈瓶傷害"
    },
    "gunlance": {
      "normal": "通常型",
      "long": "放射型",
      "wide": "擴散型",
      "lateral-thrust": "水平突刺",
      "lunging-upthrust": "踏步上突刺",
      "rising-slash": "上撈斬",
      "overhead-smash": "敲打",
      "wide-sweep": "橫掃斬",
      "burst-fire": "完整爆裂",
      "shelling": "砲擊",
      "charged-shelling": "蓄力砲擊",
      "wyrmstake-blast": "龍杭砲",
      "explosion": "爆發",
      "sp-wyverns-fire": "【SP】龍擊砲",
      "blast-dash": "暴風衝刺",
      "blast-dash-direction": "突進中，可往左/右滑以控制方向",
      "ground-splitter": "地裂斬",
      "ground-splitter-note": "增加強化狀態，砲擊傷害+15%，持續25秒",
      "aerial-shelling": "空中砲擊",
      "aerial-smash": "空中敲打",
      "aerial-burst-swing": "空中完爆揮擊",
      "aerial-burst": "空中完整爆裂",
      "guard-reload": "防禦裝填",
      "guard-reload-effect": "裝填3發彈藥及爆杭砲",
      "after-any-attack": "可於任意攻擊後使用",
      "when-no-shelling": "彈藥耗盡時",
      "after-guard-success": "防禦成功後，下一次爆杭砲傷害+50%",
      "cannot-be-used-after-big-knockback": "大擊退後無法使用",
      "fire-thrust": "火焰突刺",
      "erupting-cannon": "爆杭砲",
      "erupting-cannon-note": "增加強化狀態，非砲擊傷害+20%，突刺及斬擊後自動附帶「砲擊」，持續15秒"
    },
    "switch-axe": {
      "axe-mode": "斧模式",
      "sword-mode": "劍模式",
      "axe-forward-slash": "斧：突進斬",
      "axe-morph-sweep": "斧：橫掃變形斬",
      "axe-overhead-slash": "斧：直斬",
      "axe-rising-slash": "斧：上撈斬",
      "axe-side-slash": "斧：橫斬",
      "axe-wild-swing": "斧：揮旋",
      "sp-zero-sum-discharge": "【SP】零距離解放突刺",
      "sword-double-slash": "劍：二連斬",
      "sword-element-discharge": "劍：屬性解放突刺",
      "sword-heavenward-flurry": "劍：飛天連擊",
      "sword-left-rising-slash": "劍：左上撈斬",
      "sword-overhead-slash": "劍：直斬",
      "sword-right-rising-slash": "劍：右上撈斬",
      "sword-side-slash": "劍：橫斬",
      "sword-morph-slash": "劍：變形斬",
      "phial-effects": "瓶效果",
      "power-element-phial": "強屬性瓶【屬性】",
      "power-element-ailment-phial": "強屬性瓶【狀態異常】",
      "phial-effect": {
        "power-element": "劍模式下，屬性攻擊力提升25%",
        "power-element-ailment": "劍模式下，狀態異常累積值提升25%",
        "power": "劍模式下，攻擊力提升15%",
        "poison": "劍模式下，賦予毒累積",
        "paralysis": "劍模式下，賦予麻痺累積",
        "exhaust": "劍模式下，攻擊魔物頭部，賦予昏厥值累積"
      }
    },
    "hunting-horn": {
      "right-swing": "右揮",
      "flourish-1": "連音攻擊Ⅰ",
      "flourish-2": "連音攻擊Ⅱ",
      "left-swing": "左揮",
      "perform-left-swing": "演奏左揮",
      "perform-crush": "演奏攻擊",
      "perform-echo-loop": "響音循環",
      "may-hold-to-loop": "可長按循環",
      "forward-smash": "前方攻擊",
      "kick-up": "上踢",
      "overhead-smash": "敲打",
      "crush": "重擊",
      "backwards-strike": "後方攻擊",
      "performance-hit": "響音攻擊",
      "melody-sonic-wave": "高頻衝擊波",
      "sonic-wave-effect": "發動時可使潛地中的魔物浮上，並使其倒地/落穴",
      "lv-0": "Lv0",
      "lv-1": "Lv1",
      "lv-2": "Lv2",
      "lv-3": "Lv3",
      "echo-blue-or-red-0-to-4-times": "響音【藍/紅】× 0-4次",
      "echo-blue": "響音【藍】",
      "echo-red": "響音【紅】",
      "echo-sp": "響音【SP】(不分顏色)",
      "echo-sp-0-to-4-times": "響音【SP】× 0-4次",
      "sp-three-tone-attack": "【SP】三音演奏",
      "according-to-active-melodies-number": "根據當前生效旋律數量",
      "melody-effect": "旋律效果",
      "melody-desc": "旋律效果在自己身上可持續20秒；使用響音攻擊或SP技可把當前生效的效果分予隊友，一般響音持續10秒，SP技持續20秒，效果皆減半",
      "攻擊力UP【小】": "攻擊力+4%",
      "攻擊力UP【大】": "攻擊力+10%",
      "水屬性攻擊力UP": "水屬性攻擊力+16%",
      "火屬性攻擊力UP": "火屬性攻擊力+16%",
      "冰屬性攻擊力UP": "冰屬性攻擊力+16%",
      "雷屬性攻擊力UP": "雷屬性攻擊力+16%",
      "龍屬性攻擊力UP": "龍屬性攻擊力+16%",
      "屬性值UP【小】": "屬性攻擊力+6% (包括異常屬性)",
      "屬性值UP【大】": "屬性攻擊力+12% (包括異常屬性)",
      "會心率UP【小】": "會心率+10%",
      "會心率UP【大】": "會心率+20%",
      "SP計量表加速【小】": "SP計量表增加量+8%",
      "SP計量表加速【大】": "SP計量表增加量+16%",
      "聽覺保護【小】": "咆哮【小】無效",
      "聽覺保護【大】": "咆哮【小】【大】無效",
      "後仰無效": "相當於「軀幹強化」Lv1",
      "迴避距離UP": "相當於「迴避距離UP」Lv2"
    },
    "insect-glaive": {
      "max-extract": "最大萃取",
      "stamina": "獵蟲耐力",
      "advancing-roundslash": "前進迴旋斬擊",
      "awakened-kinsect-attack-approach": "覺醒獵蟲攻擊逼近",
      "default": "預設",
      "descending-thrust": "急襲突刺",
      "descending-thrust-boosted": "急襲突刺（強化）",
      "dodge-slash": "迴避斬",
      "double-slash": "二連斬",
      "jumping-roundslash": "跳躍迴轉斬擊",
      "jumping-slash": "跳躍斬",
      "jump-advancing-slash": "跳躍突進斬",
      "kinsect-attack": "獵蟲攻擊",
      "kinsect-slash": "獵蟲斬",
      "leaping-slash": "飛身躍入斬",
      "marker-projectile": "標記射擊",
      "overhead-smash": "頭上敲打",
      "reaping-slash": "袈裟斬",
      "rising-slash-combo": "連續上撈斬",
      "kinsect-fire": "操蟲【印記彈】",
      "kinsect-mark": "操蟲【標上印記】",
      "sp-descending-thrust": "【SP】急襲突刺",
      "strong-double-slash": "強力二連斬",
      "strong-jumping-advancing-slash": "強力跳躍突進斬",
      "strong-reaping-slash": "強力袈裟斬",
      "strong-rising-slash-combo": "強力連續上撈斬",
      "strong-thrust": "強力突刺",
      "strong-wide-sweep": "強力橫掃斬",
      "tornado-slash": "飛圓斬",
      "wide-sweep": "橫掃斬",
      "vault": "跳躍",
      "vaulting-dance": "舞踏跳躍",
      "max-3-vaults-per-jump": "每次跳躍最多3次跳躍",
      "attacks-grow-stronger-per-vault": "攻擊力隨跳躍次數增強",
      "midair-evade": "空中迴避",
      "white-extract": "萃取【白】",
      "boost-perfect-evades-and-vaults": "增強完美迴避和跳躍",
      "red-extract": "萃取【紅】",
      "continuously-recover-kinsect-stamina": "持續恢復獵蟲耐力",
      "orange-extract": "萃取【橙】",
      "prevent-knockback-and-minor-wind-pressure": "防止擊退和輕微風壓",
      "awakened-blunt-pierce": "覺醒打擊穿透",
      "awakened-blunt-smash": "覺醒打擊猛擊",
      "awakened-cut-pierce": "覺醒切割穿透",
      "awakened-cut-smash": "覺醒切割猛擊",
      "awakened-powder-blunt": "覺醒粉塵打擊",
      "awakened-powder-cut": "覺醒粉塵切割",
      "blunt-default": "打擊預設",
      "blunt-default-power": "打擊預設威力",
      "blunt": "打擊",
      "blunt-multi": "打擊多重",
      "blunt-multi-power": "打擊多重威力",
      "blunt-smash": "打擊猛擊",
      "blunt-smash-power": "打擊猛擊威力",
      "blunt-smash-tornado-slash": "打擊猛擊龍捲風斬",
      "blunt-smash-tornado-slash-power": "打擊猛擊龍捲風斬威力",
      "cut-default": "切割預設",
      "cut-default-power": "切割預設威力",
      "cut": "切割",
      "cut-multi": "切割多重",
      "cut-multi-power": "切割多重威力",
      "cut-smash": "切割猛擊",
      "cut-smash-continuous": "切割猛擊持續",
      "cut-smash-continuous-power": "切割猛擊持續威力",
      "cut-smash-power": "切割猛擊威力",
      "cut-smash-tornado-slash": "切割猛擊龍捲風斬",
      "cut-smash-tornado-slash-power": "切割猛擊龍捲風斬威力",
      "slash": "斬擊",
      "powder-blunt": "粉塵打擊",
      "powder-cut": "粉塵切割",
      "powder-cluster-power": "粉塵集群威力",
      "powder-heavy": "粉塵重擊",
      "powder-heavy-power": "粉塵重擊威力",
      "powder": "粉塵",
      "powder-normal": "粉塵常規",
      "powder-normal-power": "粉塵常規威力"
    }
  },
  "gesture": {
    "c": "點擊",
    "rc": "右擊",
    "t": "點擊",
    "h": "長按",
    "2t": "雙擊",
    "mt": "連續按",
    "su": "往上滑",
    "sd": "往下滑",
    "ss": "往左/右滑",
    ".": "等待",
    "r": "放開",
    "sp": "SP鍵",
    "tu": "點擊畫面上半",
    "tl": "點擊畫面下半"
  },
  "season-content": {
    "season-name": {
      "1": "破壞春致的擾亂者",
      "2": "引來風暴的泡沫盛宴",
      "3": "十六夜的搖曳鬼火",
      "4": "銀雪暴動",
      "5": "劃破春日的劍尾",
      "6": "破壞夕暮寧靜的赤色殘光",
      "7": "齊力建造！飛空探索據點！",
      "8": "準備迎擊！次元臨界的咆哮",
      "9": "千刃逼臨春宵蟲躍",
      "10": "貫穿炎夜的電能龍光"
    },
    "urgent-quest": "緊急任務",
    "urgent": {
      "105": "甦醒的巨岩",
      "106": "心情宛如熱帶雨林",
      "107": "比太陽更耀眼",
      "108": "失主本人渾身是刺",
      "109": "毒物驅使者",
      "110": "雷電驅使者",
      "111": "偉大而艱難的考驗",
      "112": "狡詐的潛伏者",
      "113": "赤色孤影",
      "114": "白皙柔軟的威脅",
      "115": "過於熱情的觀眾？",
      "116": "櫻花色的犯人",
      "117": "潮到出水的獵人",
      "118": "全熟火力",
      "119": "還不能放鬆？",
      "120": "撼動地面的震感",
      "121": "盛夏的火龍",
      "122": "暴風雨的去向",
      "135": "噴火唐傘",
      "136": "樹叢中的毒妖鳥",
      "137": "刺激到全身麻痺",
      "138": "路邊的岩龍",
      "139": "像棉花糖的那傢伙",
      "140": "困擾的光芒",
      "141": "猛衝魔物",
      "142": "女王的睥睨",
      "143": "撲來的慘爪",
      "144": "尖刺大慌亂",
      "145": "最先綻放的櫻花",
      "146": "不斷襲來的黑色巨角",
      "147": "阻擋在前的蒼炎",
      "148": "纏繞的蒼雷",
      "149": "不祥的雪白",
      "150": "漆黑夢境",
      "151": "身帶紫炎的鎧武者",
      "152": "不識趣的客人",
      "153": "神秘泡泡",
      "154": "暴躁的金獅子",
      "401": "白色滑行者",
      "402": "雪色巨影",
      "403": "沼澤凶牙",
      "404": "沙漠的紅色子彈",
      "405": "灼燒樹林的蠻炎",
      "406": "沙漠裡的閃光燈",
      "407": "阻擋在前的巨石",
      "408": "陰暗沼澤中的棲息者",
      "409": "沉睡沙漠",
      "410": "來自隱世的誘惑歌聲",
      "411": "荒野大滾動",
      "412": "伴隨沙煙的角龍",
      "413": "帶刺櫻花",
      "414": "熊熊燃燒的紫怨",
      "415": "柔膚似雪",
      "416": "夾帶獠牙的凍風",
      "417": "沼澤噴沫",
      "418": "泥沼中的七彩泡泡",
      "419": "蒼穹飛舞者",
      "420": "碧雷纏繞者",
      "421": "尖角的黑色死神",
      "422": "破壞之暴雷",
      "423": "貫徹雪原的咆哮",
      "501": "青色來訪者",
      "502": "樹蔭下的飛雷龍",
      "503": "權木叢裡的傘鳥",
      "504": "沙漠的黑色旋風",
      "505": "雪上猛獸",
      "506": "阻擋在前的冰牙龍",
      "507": "火燒痕跡的兇手是櫻花色？",
      "508": "爆裂的碧雷",
      "509": "柔肌的主人",
      "510": "沼澤吹來的冷風",
      "511": "晴時偶有爆鱗",
      "512": "麻煩客人的突擊",
      "513": "謝絕業務妨礙",
      "514": "穿越蒼炎",
      "515": "滑溜泡泡",
      "516": "宛如漂移的高速咆哮",
      "517": "嚴禁鬼火",
      "518": "破壞的化身",
      "519": "刺穿堅牆的黑角",
      "520": "鋒利的劍尾",
      "601": "打頭陣的毒霧",
      "602": "夏季雪原滑行",
      "603": "閃耀、炸裂、安眠",
      "604": "剛腕巨舌",
      "605": "遊蕩的白影",
      "606": "水柱大作戰",
      "607": "神轎永不停歇",
      "608": "路上禁止擬態",
      "609": "隨意觸碰必遭毒噬",
      "610": "天狗獸的獵物",
      "611": "橫衝直撞的雙角",
      "612": "尾巴描繪的櫻之繪卷",
      "613": "提防七彩泡泡",
      "614": "冰牙狂舞",
      "615": "在凍雪中游走",
      "616": "劍尾之舞",
      "617": "逼近的黑角",
      "618": "撕裂喧囂的兇爪",
      "619": "油門全開的侵略者",
      "620": "蒼夏翱翔",
      "621": "神轎之路提防碧雷",
      "622": "馳騁於祭典的黑影",
      "701": "長滿青苔的剛腕",
      "702": "閃亮到幾乎過曝",
      "703": "破雪之角",
      "704": "逼近的利爪魔掌",
      "705": "偽裝暴露",
      "706": "銀霜魔獸",
      "707": "蒼穹下的混亂",
      "708": "嚴禁睡著",
      "709": "雙角急襲",
      "710": "撼動雪原的轟聲",
      "711": "融雪的蠻雷",
      "712": "沼澤的黑色死神",
      "713": "襲來的金獅子",
      "714": "沉睡之龍有毒",
      "801": "站在身後的炎尾龍",
      "802": "青藍兇猛物",
      "803": "力大無比",
      "804": "逼近的熱刀",
      "805": "雪原鬼現身",
      "806": "水畔的搖籃曲",
      "807": "赤色妖鳥",
      "808": "小心鬼火",
      "809": "所尋之物在考驗之中",
      "810": "又彈又跳又滾",
      "811": "撼動沙地的黑色咆哮",
      "812": "災饕降臨",
      "813": "響徹雪原的遠吠",
      "814": "碎裂冰雪的閃電",
      "815": "翡翠雷鳴",
      "901": "泥濘中的潛伏者",
      "902": "黏性十足的舌頭",
      "903": "揮灑火花的尾巴",
      "904": "飛舞交錯的電光",
      "905": "櫻花盛開的地盤",
      "906": "趁虛而入的驚喜",
      "907": "雪原之怪",
      "908": "碧雷警報",
      "909": "繁華落盡的怪鳥",
      "910": "先中毒後麻痺",
      "911": "世間盡是荊棘",
      "912": "隨從走路也會遇到坑",
      "913": "冬日的遺失物",
      "914": "火龍急襲",
      "915": "疾行如影",
      "916": "逼近的千刃",
      "1001": "雙鐮驅使者",
      "1002": "比朝陽更加耀眼",
      "1003": "沙漠之蛙不知井中事",
      "1004": "白晝惡夢",
      "1005": "背脊發寒的遠吠",
      "1006": "爽快的投球",
      "1007": "高空狂舞之火",
      "1008": "不合時令的寒流",
      "1009": "雷聲的真相",
      "1010": "不可踏入女王的庭園",
      "1011": "泡沫騷動",
      "1012": "刻入砂地的爪痕",
      "1013": "不碰刺就不會有災難",
      "1014": "雪原的爆裂火焰",
      "1015": "來自地獄的野獸"
    },
    "chapter": "章節",
    "chapter-format": "第 {0} 章 {1}",
    "chapters": {
      "72": "盛夏集訓",
      "73": "討伐時不被擊中",
      "74": "追跡訓練",
      "75": "妥善利用弱點",
      "76": "心技體",
      "77": "最後的試煉",
      "78": "宴會通知",
      "79": "熱烈的會場",
      "80": "危險的玩水遊戲",
      "81": "被盯上的餐車",
      "82": "前往會場",
      "83": "特別來賓",
      "84": "宴會爭奪",
      "85": "時光流轉",
      "86": "秘密計劃",
      "87": "美妙的贈禮",
      "88": "美味的佳餚",
      "89": "密藏的地點",
      "90": "搖曳紫炎",
      "91": "凡事有一就有……",
      "92": "難以忘懷的身影",
      "93": "神秘威脅",
      "94": "燃起鬼火",
      "95": "派對的準備",
      "96": "奇怪的裂縫",
      "97": "鬥雷招來",
      "401": "白色訪客",
      "402": "無痕的雪原",
      "403": "氣味的方向",
      "404": "照亮森林之物",
      "405": "恐怖的聲音",
      "406": "夢境歌聲",
      "407": "小心尖刺與尖角",
      "408": "怪異紫炎",
      "409": "遺留下來的咬痕",
      "410": "寂寞背影",
      "411": "蒼與碧",
      "412": "沙漠的不法之徒們",
      "413": "比轟鳴更遙遠",
      "501": "建立據點",
      "502": "山間探索者",
      "503": "沙漠探險隊",
      "504": "雪原採集者",
      "505": "焦臭的痕跡",
      "506": "沼澤採挖者",
      "507": "爆鱗逼近",
      "508": "經營新手",
      "509": "麻煩的客人",
      "510": "庫萊莉宅配通",
      "511": "注意危險物",
      "512": "紛亂的建築現場",
      "513": "劃開岩石的利刃",
      "601": "空中據點",
      "602": "紫色的裂縫",
      "603": "攤位的擾亂者",
      "604": "壯闊的場景",
      "605": "祭典的象徵物",
      "606": "褻瀆的惡作劇",
      "607": "祭典樂音",
      "608": "絢麗的誘惑",
      "609": "不跳太可惜？",
      "610": "不安的旋律",
      "611": "難以控制的食欲",
      "612": "追逐黑影",
      "613": "祭典的尾聲",
      "701": "熱情招募獵人！",
      "702": "料理大作戰",
      "703": "Let's DIY！",
      "704": "主角是小前輩！？",
      "705": "緊張的現場直播",
      "706": "當局者迷",
      "707": "大家一起學",
      "708": "麻煩人物現身？",
      "709": "踩到金尾巴之前",
      "710": "荊棘的去向",
      "801": "新手培訓",
      "802": "學習的時間",
      "803": "勢不可擋的新手",
      "804": "調查的原則",
      "805": "調查的意義",
      "806": "有價值的石頭",
      "807": "最後一課",
      "808": "平安到家前都算培訓",
      "809": "風雲驟變的預示",
      "810": "雷電是阻礙",
      "901": "潛伏在腳邊的威脅",
      "902": "家園建造計畫",
      "903": "史無前例的條件",
      "904": "追求理想的家",
      "905": "遠大的夢想與家園",
      "906": "麻痺又中毒",
      "907": "菜鳥大展身手？",
      "908": "匠人齊聚",
      "909": "阻礙竣工的黑影",
      "910": "必須保衛的家",
      "1001": "一人與一隻的巡邏",
      "1002": "心情不佳的原因",
      "1003": "消失的新人",
      "1004": "探病",
      "1005": "禁止噪音",
      "1006": "雷聲的真相",
      "1007": "宿命糾葛的對象",
      "1008": "沙漠中的尋物",
      "1009": "完全復活",
      "1010": "赤雷降下時"
    },
    "item": {
      "29": "腐爛的碎片",
      "30": "洞的痕跡",
      "31": "被挖掘的痕跡",
      "32": "骨骸漂流物",
      "33": "不明液體",
      "35": "不常見的漂流物",
      "36": "鬼火的爆炸痕跡",
      "401": "噁心黏液",
      "402": "微光尖刺",
      "403": "讓人不寒而慄的咬痕",
      "601": "堅實的獸毛",
      "602": "爬行痕跡",
      "603": "銳利的黑棘",
      "701": "覆蓋寒冰的外皮",
      "702": "赤色光澤的棘",
      "801": "雪白的毛髮",
      "901": "帶著危險色澤的尖刺",
      "902": "刃狀鱗片",
      "1001": "赤蟲縈繞的體毛"
    }
  },
  "quest": {
    "reward": {
      "xp": "HRP",
      "sxp": "季度層級點數"
    },
    "area": {
      "ore": "礦脈",
      "plant": "植物",
      "bone": "骨塚",
      "fallen-tree": "倒下的樹",
      "desert": "沙漠",
      "swamp": "沼澤",
      "forest": "森林",
      "tundra": "雪原"
    },
    "acquire-item": "獲得{0}",
    "acquire-item-at-gathering-point": "在採集點獲得{0}",
    "acquire-item-at-gathering-point-type": "在{1}採集點獲得{0}",
    "break-monster-part": "破壞魔物部位",
    "break-monster-specific-part": "討伐並破壞{0}的{1}",
    "challenge-grade-monster": "討伐★{0}或以上的{1}",
    "collect-resource": "在採集點進行採集",
    "collect-resource-at-gathering-point-type": "在{0}採集點進行採集",
    "defeat-challenge": "【挑戰】討伐{0}",
    "defeat-repel-challenge": "【挑戰】討伐或者擊退{0}",
    "defeat-large-monster": "討伐大型魔物",
    "defeat-large-monster-in-area": "討伐{0}的大型魔物",
    "defeat-large-monster-with-weapon-type": "以{0}討伐大型魔物",
    "defeat-marked-monster": "討伐已標記的魔物",
    "defeat-marked-target-monster": "討伐已標記的{0}",
    "defeat-monster": "討伐魔物",
    "defeat-monster-break-part": "討伐並破壞魔物的{0}",
    "defeat-monster-elementally-effective-weapon": "以弱點屬性的武器討伐魔物",
    "defeat-monster-group-hunt": "透過團體狩獵討伐魔物",
    "defeat-monster-higher-grade": "討伐★{0}或以上的魔物",
    "defeat-monster-in-area": "討伐{0}的魔物",
    "defeat-monster-raid": "討伐大型連續狩獵的魔物",
    "defeat-small-monster": "討伐小型魔物",
    "defeat-target-monster": "討伐{0}",
    "hunter-rank": "達到獵人Rank{0}",
    "just-dodge": "完美迴避魔物的攻擊",
    "use-sp-skill": "使用SP技能",
    "walk-distance": "步行{0}km"
  },
  "monster-moves": {
    "chat": {
      "arm-press": "臂壓",
      "jump-press": "跳躍壓制",
      "bite": "噬咬",
      "single-lick": "單舔",
      "double-lick": "雙舔",
      "punch": "拳擊",
      "punch-strong": "強力拳擊",
      "rush": "衝撞"
    },
    "khez": {
      "bite": "咬擊",
      "straight-bite": "直線咬擊",
      "walk-bite": "邊走邊咬",
      "charge-walk-bite": "邊走邊衝咬",
      "neck-stretch-bite": "伸頸咬",
      "neck-stretch-bite-walk": "邊走邊伸頸",
      "neck-stretch-bite-sweep": "伸頸掃擊",
      "breath": "吐息",
      "breath-bomb": "吐息爆彈",
      "breath-shower": "吐息淋灑",
      "charge-attack": "衝擊",
      "pounce": "撲擊",
      "charge-pounce": "衝撲",
      "tail-roll": "尾巴翻滾"
    },
    "basa": {
      "breath": "吐息",
      "gas-flame": "火焰氣體",
      "gas-hypnotic": "催眠氣體",
      "gas-poison": "毒氣",
      "laser": "雷射光線",
      "rolling": "翻滾攻擊",
      "rush": "衝撞攻擊",
      "rush-mole": "衝撞",
      "rush-mole-jump-up": "上升衝撞",
      "rush-rolling": "翻滾衝撞",
      "side-tackle": "側身擊",
      "tail-roll": "尾巴翻滾",
      "tail-whip": "尾巴掃擊"
    },
    "cham": {
      "claw": "爪擊",
      "head-sweep": "頭部掃擊",
      "poison-ball": "毒球",
      "poison-ball-big": "大毒球",
      "poison-laser": "毒噴射",
      "poison-laser-body": "毒噴射 (身體)",
      "poison-mist": "毒霧",
      "poison-mist-laser": "毒霧噴射",
      "pounce": "撲擊",
      "rush": "衝撞攻擊",
      "rush-tongue": "舌頭衝撞",
      "tail-slam": "尾巴猛擊",
      "tail-slam-rock": "尾石猛擊 (飛石)",
      "tongue": ["舌頭突擊", "偷取20% SP"],
      "tongue-sweep": ["舌頭掃擊", "偷取20% SP"],
      "tongue-sweep-body": ["舌頭掃擊 (身體)", "偷取20% SP"],
      "body-press": "泰山壓頂"
    },
    "arzu": {
      "attack-common": "一般攻擊",
      "dash-attack": "衝刺攻擊",
      "front-attack": "前方攻擊",
      "hip-attack": "臀部攻擊",
      "rock-throw": "投石",
      "scratch": "抓擊",
      "tackle": "衝撞",
      "bear-hug": "熊抱"
    },
    "lago": {
      "attack-common": "一般攻擊",
      "charge": "衝刺",
      "forward-roll": "向前翻滾",
      "hip-attack": "臀部攻擊",
      "jumping-attack": "跳躍攻擊",
      "scratch": "抓擊",
      "sliding-start": "滑行開始",
      "sliding-tuckle": "滑行衝撞",
      "snowball-forward": "前方雪球",
      "snowball-popfly": "高拋雪球",
      "snowball-rolling": "滾動雪球",
      "spin-attack": "旋轉攻擊",
      "wind-effect": "風壓效果",
      "bear-hug": "熊抱"
    },
    "volv": {
      "body-press": "泰山壓頂",
      "continuous-claw": "連續爪擊",
      "gas-attack": "瓦斯攻擊",
      "hand-strike": "手刃攻擊",
      "hopping-attack": "跳躍攻擊",
      "hug": "抱擊",
      "paralysis-breath": "麻痺吐息",
      "paralysis-breath-floor": "麻痺吐息（地面）",
      "rolling-back": "向後翻滾",
      "rolling-front": "向前翻滾",
      "rolling-left-right": "左右翻滾",
      "scratch": "抓擊",
      "scratch-double": "雙重抓擊",
      "standing-attack": "站立攻擊",
      "tongue-attack": "舌頭攻擊"
    },
    "mizu": {
      "bite": "咬擊",
      "bite-continuous": "連續咬擊",
      "body-press": "泰山壓頂",
      "bubble": "泡沫",
      "bubble-large": "大泡沫",
      "punch": "拳擊",
      "rush": "衝刺",
      "spin-attack": "旋轉攻擊",
      "summersolt": "迴旋",
      "summersolt-continuous": "連續迴旋",
      "tail-strike": "尾巴猛擊",
      "tail-whip": "尾巴掃擊",
      "water-breath": "水吐息",
      "water-laser": "水雷射",
      "water-laser-around": "環狀水雷射"
    },
    "magn": {
      "bite": "咬擊",
      "bite-sweep": "掃擊咬",
      "bite-swing-tail": "尾巴盪擊咬",
      "dive": "俯衝",
      "down-punch": "下降拳",
      "foreleg-sweep": "前腳掃擊",
      "foreleg-sweep-hellfire": "鬼火前腳掃擊",
      "hellfire": "鬼火",
      "hellfire-bite-explosion": "咬擊爆炸鬼火",
      "hellfire-bite-left": "鬼火左咬",
      "hellfire-bite-move": "鬼火移動咬",
      "hellfire-bite-right": "鬼火右咬",
      "hellfire-gas": "鬼火瓦斯",
      "hellfire-gas-throw-end": "鬼火瓦斯投擲終結",
      "hellfire-rage-dash": "鬼火怒火衝刺",
      "hellfire-rage-explosion": "鬼火怒火爆炸",
      "hellfire-rage-finish": "鬼火怒火終結",
      "hellfire-tail-spear-spiral": "鬼火螺旋尾巴矛",
      "horn-swing": "角盪擊",
      "jet-attack": "噴射攻擊",
      "pounce": "突襲",
      "punch": "拳擊",
      "punch-hellfire": "鬼火拳擊",
      "tail-spear-strike": "尾巴矛擊",
      "tail-spear-sweep-strike": "尾巴矛掃擊",
      "tail-spear-thrust": "尾巴矛突刺",
      "tail-spear-turn-down": "向下轉尾巴矛",
      "tail-spear-turn-up": "向上轉尾巴矛",
      "wide-turn-dash": "大迴轉衝刺"
    },
    "akno": {
      "breath-bullet": "吐息射擊",
      "breath-floor": "吐息（地面）",
      "clod": "土塊攻擊",
      "headbutt-close": "近距離頭錘",
      "headbutt-common": "一般頭錘",
      "headbutt-finish": "終結頭錘",
      "headbutt-slam": "重擊頭錘",
      "kick-backstep": "後退踢",
      "kick-jump": "跳躍踢",
      "kick-sobat": "側踢",
      "rush-close": "近距離衝刺",
      "rush-open": "遠距離衝刺",
      "somersault": "迴旋",
      "somersault-rear-kick": "迴旋後踢",
      "tail-attack": "尾巴攻擊",
      "wing-combo-kick": "翼連擊踢",
      "wing-combo-wing": "翼連擊",
      "wing-sweep": "翼掃擊",
      "wing-uppercut": "翼上勾拳"
    },
    "somn": {
      "head-slap": "頭部拍擊",
      "punch": "拳擊",
      "punch-double": "雙重拳擊",
      "rush": "衝刺",
      "shell-explosion": "殼爆炸",
      "shell-flash": "殼閃光",
      "sleep": "睡眠",
      "spin-jump-attack": "旋轉跳躍攻擊",
      "stomp": "踩踏",
      "thorn": "尖刺",
      "thorn-landing": "著陸尖刺",
      "upper": "上勾拳",
      "water-blast": "水爆發"
    },
    "rathi": {
      "flying-gliding-attack": "滑翔攻擊",
      "flying-gliding-attack-1": "滑翔猛擊",
      "rotate-around-bite": "迴旋咬擊",
      "summersault": "迴旋",
      "summersault-severed-tail": "斷尾迴旋"
    },
    "p-rathi": {
      "flying-gliding-attack": "滑翔攻擊",
      "flying-gliding-attack-1": "滑翔猛擊",
      "rotate-around-bite": "迴旋咬擊",
      "summersault": "迴旋",
      "summersault-severed-tail": "斷尾迴旋",
      "flame-injection": "噴射火焰",
      "forward-bite": "向前咬擊",
      "sweep-summersault": "掃擊迴旋",
      "sweep-summersault-severed-tail": "斷尾掃擊迴旋"
    },
    "g-rathi": {
      "flying-gliding-attack": "滑翔攻擊",
      "flying-gliding-attack-1": "滑翔猛擊",
      "rotate-around-bite": "迴旋咬擊",
      "breath-ultimate": "究極吐息",
      "flame-injection-blue": "噴射藍焰",
      "multiple-breath-back-step": "後退連續吐息",
      "multiple-breath-back-step-blue": "後退連續藍焰吐息",
      "induced-explosion": "誘發爆炸",
      "summersault": "迴旋",
      "summersault-360": "360度迴旋",
      "summersault-step-in": "踏步迴旋",
      "sweep-summersault": "掃擊迴旋"
    },
    "ratha": {
      "breath": "吐息",
      "breath-head": "吐息（頭部）",
      "back-step-breath": "後退吐息",
      "claw-attack": "爪擊",
      "flamethrower": "噴射火焰",
      "flamethrower-floor": "噴射火焰（地面）",
      "flying-bite": "空中咬擊",
      "flying-tail-attack": "空中尾擊",
      "bite": "咬擊",
      "rush": "衝刺",
      "tail-roll": "尾巴翻滾",
      "kick": "踢擊",
      "stamp": "踩踏",
      "stamp-impact": "衝擊踩踏"
    },
    "a-ratha": {
      "strong-breath": "強力吐息",
      "breath-head": "吐息（頭部）",
      "back-step-breath": "後退吐息",
      "claw-attack": "爪擊",
      "flamethrower": "噴射火焰",
      "flamethrower-floor": "噴射火焰（地面）",
      "flying-bite": "空中咬擊",
      "flying-tail-attack": "空中尾擊",
      "strong-bite": "強力咬擊",
      "rush": "衝刺",
      "tail-roll": "尾巴翻滾",
      "kick": "踢擊",
      "stamp": "踩踏",
      "stamp-impact": "衝擊踩踏",
      "flying-continuous-kick": "空中連續踢",
      "flying-vertical-drop": "垂直下降",
      "flying-vertical-drop-impact": "衝擊垂直下降"
    },
    "s-ratha": {
      "breath-ultimate": "究極吐息",
      "breath-head": "吐息（頭部）",
      "back-step-breath": "後退吐息",
      "claw-attack": "爪擊",
      "flamethrower": "噴射火焰",
      "flamethrower-floor": "噴射火焰（地面）",
      "flying-bite": "空中咬擊",
      "flying-tail-attack": "空中尾擊",
      "bite": "咬擊",
      "rush": "衝刺",
      "tail-whip": "尾巴掃擊",
      "kick": "踢擊",
      "stamp": "踩踏",
      "stamp-impact": "衝擊踩踏",
      "back-turn-breath": "轉身吐息",
      "back-turn-breath-blue": "藍焰轉身吐息",
      "flamethrower-strong": "強力噴射火焰",
      "flamethrower-strong-blue": "強力噴射藍焰",
      "flying-claw-sweep": "空中掃爪",
      "flying-claw-sweep-tail": "空中掃爪（尾部）",
      "double-bite-sweep": "掃擊雙咬",
      "vertical-kick": "垂直踢擊",
      "induced-explosion": "誘發爆炸"
    },
    "diab": {
      "horn-swing-horn": "角揮擊",
      "horn-swing-foot": "角揮擊（腳部）",
      "horn-swing-tail": "角揮擊（尾部）",
      "horn-toss": "角投擲",
      "mole-attack": "地底攻擊",
      "rush": "衝刺",
      "side-tackle-body": "側身擊（身體）",
      "side-tackle-tail": "側身擊（尾部）",
      "tail-strike": "尾巴猛擊",
      "tail-swing": "尾巴揮擊"
    },
    "b-diab": {
      "horn-swing-horn": "角揮擊",
      "horn-swing-foot": "角揮擊（腳部）",
      "horn-swing-tail": "角揮擊（尾部）",
      "horn-toss": "角投擲",
      "mole-attack-strong-pop": "強力地底突破",
      "mole-attack-strong-body": "強力地底（身體）",
      "rush-strong": "強力衝刺",
      "side-tackle-body": "側身擊（身體）",
      "side-tackle-tail": "側身擊（尾部）",
      "tail-strike": "尾巴猛擊",
      "tail-swing": "尾巴揮擊"
    },
    "kiri": {
      "back-kick": "後踢",
      "headbutt": "頭錘",
      "horn-swing": "角揮擊",
      "horn-swing-double": "雙重角揮擊",
      "lightning-armor": "雷電護甲",
      "lightning-bolt": "雷擊",
      "lightning-bolt-large": "大雷擊",
      "lightning-line": "雷線",
      "lightning-step": "雷步",
      "rush": "衝刺"
    },
    "raja": {
      "beam": "光線",
      "beam-rage": "怒氣光線",
      "bind-voice-pump-up": "束縛咆哮",
      "flip": "翻轉",
      "jump-breath": "跳躍吐息",
      "jump-breath-rage": "怒氣跳躍吐息",
      "jump-rolling": "翻滾跳躍",
      "punch-hook": "勾拳",
      "punch-hook-sub": "輕勾拳",
      "punch-triple": "三連拳",
      "punch-triple-finish": "三連拳終結",
      "rush-behind": "後衝刺",
      "rush-horn": "角衝刺",
      "rush-horn-finish": "角衝刺終結",
      "rush-press": "衝擊壓制",
      "rush-pump-up-slam": "怒氣猛擊",
      "rush-punch": "衝刺拳擊",
      "rush-push": "衝擊推進",
      "rush-spin": "旋轉衝刺",
      "rush-step": "踏步衝刺"
    },
    "kush": {
      "flying-claw": "空中爪擊",
      "flying-rush": "空中衝刺",
      "flying-rush-land": "著陸衝刺",
      "back-jump": "後跳",
      "bite-continuous": "連續咬擊",
      "bite-side": "側咬",
      "claw-rotatable": "旋轉爪擊",
      "claw-turn": "轉身爪擊",
      "generate-tornado": "生成龍捲風",
      "pounce": "撲擊",
      "rush": "衝刺",
      "supercell-strong": "強力超級風暴",
      "supercell-weak": "弱力超級風暴",
      "sweep-breath-dragon": "龍息掃擊",
      "sweep-breath-small": "小型掃擊吐息",
      "tornado-dragon": "龍捲風",
      "projectile-breath-dragon": "龍息射擊",
      "projectile-breath-generate-tornado": "龍捲風生成吐息",
      "projectile-breath-small": "小型吐息射擊",
      "projectile-breath-strong-dragon": "強力龍息射擊",
      "projectile-storm-dance": "風暴之舞射擊",
      "projectile-tornado-from-breath-straight-attack": "直線龍捲風射擊",
      "projectile-tornado-from-breath-wind": "風龍捲風射擊",
      "projectile-tornado-strong": "強力龍捲風射擊",
      "wind-dragon-no-guard-multi-hit": "無法防禦的龍風",
      "wind-large-no-guard-multi-hit": "無法防禦的強風"
    },
    "teos": {
      "flying-breath-flame": "空中火焰吐息",
      "flying-rush-land": "著陸衝刺",
      "flying-tail-slam": "空中尾巴猛擊",
      "bite": "咬擊",
      "bite-breath": "吐息咬擊",
      "bite-forward": "前咬擊",
      "bite-side": "側咬",
      "bite-side-body": "側身咬擊",
      "bite-turn": "轉身咬擊",
      "bite-turn-body": "轉身身體咬擊",
      "breath-flame": "火焰吐息",
      "breath-flame-under": "地面火焰",
      "breath-powder": "粉塵吐息",
      "claw": "爪擊",
      "claw-rotatable": "旋轉爪擊",
      "claw-turn": "轉身爪擊",
      "nova": "新星爆發",
      "pounce": "撲擊",
      "powder-front": "前方粉塵",
      "rush": "衝刺",
      "super-nova": "究極新星爆發",
      "sweep-breath-flame": "掃擊火焰吐息",
      "sweep-breath-powder": "掃擊粉塵吐息",
      "tail-swing": "尾巴揮擊",
      "projectile-powder": "爆炸粉塵",
      "projectile-powder-explosion": "粉塵爆發",
      "projectile-powder-strong-explosion": "強力粉塵爆發"
    },
    "tigr": {
      "bind-voice": "束縛咆哮",
      "bite": "咬擊",
      "bite-double": "雙重咬擊",
      "bite-double-body": "雙重咬擊（身體）",
      "bite-step": "踏步咬擊",
      "foreleg-sweep": "前腳掃擊",
      "pounce": "撲擊",
      "rock-bullet": "岩石射擊",
      "rush": "衝刺",
      "tail-roll": "尾巴翻滾",
      "tail-whip": "尾巴掃擊"
    },
    "narg": {
      "bite": "咬擊",
      "bite-continuous": "連續咬擊",
      "jump-attack-bite": "跳躍攻擊咬擊",
      "jump-attack-body": "跳躍攻擊（身體）",
      "jump-attack-slanting": "斜跳攻擊",
      "jump-tail-slap-tail": "跳躍尾巴拍擊",
      "jump-tail-slap-body": "跳躍尾巴拍擊（身體）",
      "spin-tail-attack": "旋轉尾巴攻擊",
      "tail-slap": "尾巴拍擊",
      "tail-stomp": "尾巴踩踏",
      "projectile-thorn": "尖刺射擊",
      "projectile-thorn-on-ground": "尖刺射擊（地面）"
    },
    "bari": {
      "flying-rolling-dive-body": "滾動衝擊（身體）",
      "flying-rolling-dive-forelegs": "滾動衝擊（前腳）",
      "dive-body": "衝擊（身體）",
      "dive-forelegs": "衝擊（前腳）",
      "down-body": "泰山壓頂",
      "forward-bite-body": "向前咬擊（身體）",
      "forward-bite-head": "向前咬擊（頭部）",
      "roll-clow": "滾動爪擊",
      "short-tackle": "短程衝撞",
      "slamming-bite": "猛烈咬擊",
      "slamming-bite-head": "猛烈咬擊（頭部）",
      "tail-spin": "尾巴旋轉",
      "tail-sweep": "尾巴掃擊",
      "tail-sweep-ice": "冰凍尾巴掃擊",
      "ice-breath": "冰凍吐息"
    },
    "devi": {
      "alignment-bite": "直線咬擊",
      "bite-front-foot": "咬擊（前腳）",
      "breath": "吐息",
      "breath-leak": "持續吐息",
      "counter-bite-strong": "強力反擊咬",
      "rock-throw-body": "投石（身體）",
      "rock-throw-head": "投石（頭部）",
      "rock-throw-rock": "投石（石頭）",
      "rush-bite": "衝刺咬擊",
      "rush-bite-continuous": "連續衝刺咬擊",
      "rush-jump": "跳躍衝刺",
      "side-tackle": "側身擊",
      "strong-bite-in": "強力內咬",
      "strong-bite-out": "強力外咬",
      "sweep-bite-front-foot": "掃擊前腳咬",
      "sweep-bite-strong": "強力掃擊咬",
      "tail-roll": "尾巴翻滾",
      "trample": "踐踏"
    },
    "barr": {
      "bite": "咬擊",
      "headbutt": "頭錘",
      "headbutt-side": "側頭錘",
      "mud": "泥攻擊",
      "rush": "衝刺",
      "side-tackle": "側身擊",
      "tail-strike": "尾巴猛擊",
      "tail-swing": "尾巴揮擊"
    },
    "zino": {
      "body-slam": "泰山壓頂",
      "charge-large": "強力衝鋒",
      "continue-jump-punch-sparking": "帶電跳躍拳連擊",
      "counter-punch": "反擊拳",
      "headbutt": "頭錘",
      "jump-back-press-sparking": "帶電後跳壓制",
      "pounce": "撲擊",
      "pounce-sparking": "帶電撲擊",
      "punch": "拳擊",
      "punch-sparking": "帶電拳擊",
      "punch-strong": "強力拳擊",
      "punch-strong-sparking": "強力帶電拳擊",
      "rush": "衝刺",
      "side-tackle": "側身擊",
      "somersault": "迴旋",
      "tail-attack": "尾巴攻擊",
      "tail-slam": "尾巴猛擊",
      "tail-swing": "尾巴揮擊",
      "thunderbug": "雷光蟲",
      "thunderbug-rotatable": "旋轉雷光蟲"
    },
    "glav": {
      "bite-dash": "衝刺咬擊",
      "bite-dash-flame": "火焰衝刺咬擊",
      "bite-rotate": "旋轉咬擊",
      "bite-rotate-flame": "火焰旋轉咬擊",
      "bite-single": "單次咬擊",
      "bite-single-flame": "火焰單次咬擊",
      "breath": "吐息",
      "breath-explode": "爆炸吐息",
      "breath-explode2": "強力爆炸吐息",
      "breath-head": "吐息（頭部）",
      "severed-tail": "斷尾",
      "tail-back-roll": "尾巴後翻滾",
      "tail-back-roll-burn": "燃燒尾巴後翻滾",
      "tail-back-roll-rust": "銹蝕尾巴後翻滾",
      "tail-combo-burn": "燃燒尾巴連擊",
      "tail-fire-attack": "火尾巴攻擊",
      "tail-fire-attack-burn": "燃燒火尾巴攻擊",
      "tail-fire-attack-fire": "火焰尾巴攻擊",
      "tail-fire-attack-rust": "銹蝕尾巴攻擊",
      "tail-horizontal": "水平尾巴",
      "tail-horizontal-burn": "燃燒水平尾巴",
      "tail-horizontal-rust": "銹蝕水平尾巴",
      "tail-jump-attack": "跳躍尾巴攻擊",
      "tail-jump-attack-burn": "燃燒跳躍尾巴攻擊",
      "tail-jump-attack-rust": "銹蝕跳躍尾巴攻擊",
      "tail-spin-attack-burn": "燃燒尾巴旋轉",
      "tail-vertical": "垂直尾巴",
      "tail-vertical-burn": "燃燒垂直尾巴",
      "tail-vertical-rust": "銹蝕垂直尾巴"
    },
    "anja": {
      "advance-sweep": "前進掃擊",
      "bulldozer-attack": "推土機攻擊",
      "combo-bite": "連續咬擊",
      "fire-breath": "火焰吐息",
      "jump-attack": "跳躍攻擊",
      "leg-claw": "腿爪",
      "rush": "衝刺",
      "side-tackle": "側身擊",
      "sweep-bite": "掃擊咬",
      "tail-roll": "尾巴翻滾",
      "tail-slam": "尾巴猛擊",
      "weak-bite": "輕咬"
    },
    "g-jagr": {
      "fat-body-slam": "（肥）泰山壓頂",
      "fat-claw": "（肥）爪擊",
      "fat-rolling": "（肥）翻滾",
      "fat-tail-whip": "（肥）尾巴掃擊",
      "fat-vomiting-breath": "（肥）嘔吐吐息",
      "fat-vomiting-breath-super-far": "（肥）超遠距嘔吐",
      "fat-vomiting-breath-super-near": "（肥）超近距嘔吐",
      "slim-bite": "（瘦）咬擊",
      "slim-claw": "（瘦）爪擊",
      "slim-dash-bite": "（瘦）衝刺咬擊",
      "slim-dash-bite-body": "（瘦）衝刺身體咬擊",
      "slim-punch-super": "（瘦）超級拳擊",
      "slim-strong-bite": "（瘦）強力咬擊",
      "slim-strong-bite-body": "（瘦）強力身體咬擊",
      "slim-tail-whip": "（瘦）尾巴掃擊"
    },
    "puke": {
      "assault-tongue-attack": "突襲舌頭攻擊",
      "assault-tongue-attack-dash": "衝刺舌頭攻擊",
      "breath": "吐息",
      "poison-mist": "毒霧",
      "rush": "衝刺",
      "scutternuts-breath": "堅果吐息",
      "scutternuts-explosion": "堅果爆炸",
      "scutternuts-jump-breath": "跳躍堅果吐息",
      "stamp": "踩踏",
      "tail-roll": "尾巴翻滾",
      "tongue-attack": "舌頭攻擊"
    },
    "c-puke": {
      "rush-aerial": "空中衝刺",
      "tail-roll": "尾巴翻滾",
      "water-breath": "水吐息",
      "water-breath-back-jump": "後跳水吐息",
      "water-breath-rampage": "暴走水吐息",
      "water-cannon": "水炮",
      "water-cannon-aerial-spiral": "螺旋空中水炮",
      "water-cannon-pumping": "抽水炮",
      "water-cannon-sweep": "掃射水炮",
      "water-cannon-sweep-strong": "強力掃射水炮",
      "water-pressure-breath": "高壓水吐息",
      "water-pressure-breath-split": "分裂高壓水吐息"
    },
    "nerg": {
      "headbutt": "頭錘",
      "head-smash": "頭部猛擊",
      "jab": "直刺",
      "pounce": "撲擊",
      "pounce-strong": "強力撲擊",
      "punch": "拳擊",
      "punch-approach": "逼近拳擊",
      "punch-approach-body": "逼近拳擊（身體）",
      "punch-body": "身體拳擊",
      "punch-flying": "飛翔拳擊",
      "punch-spike": "棘刺拳擊",
      "spike-dive-bomb": "棘刺俯衝",
      "spike-dive-bomb-spike": "棘刺俯衝（棘刺）",
      "sweep": "掃擊",
      "tail-slam": "尾巴猛擊",
      "tail-sweep": "尾巴掃擊",
      "upper": "上勾拳",
      "upper-slam": "猛擊上勾拳",
      "wing-upper": "翼上勾拳",
      "wing-upper-double": "雙重翼上勾拳",
      "wing-upper-rush": "衝刺翼上勾拳",
      "wing-upper-rush-slam": "衝刺翼猛擊",
      "projectile-spike-head-smash": "頭部猛擊（棘刺）"
    },
    "kulu": {
      "dig": "挖掘",
      "double-slap": "雙重拍擊",
      "holding-break-pounce": "破壞撲擊",
      "holding-charge": "衝鋒",
      "holding-pounce": "持物撲擊",
      "holding-slamming": "持物猛擊",
      "holding-throw": "投石",
      "peck": "啄擊",
      "pounce": "撲擊",
      "scratch": "抓擊"
    },
    "jyur": {
      "diving-assault-attack-attack": "潛水突擊攻擊",
      "diving-assault-attack-land": "潛水突擊攻擊（著陸）",
      "diving-bite": "潛水咬擊",
      "diving-bite-double-bite": "雙重潛水咬擊",
      "diving-bite-double-body": "雙重潛水咬擊（身體）",
      "diving-rush": "潛水衝刺",
      "diving-tail-attack": "潛水尾巴攻擊",
      "bite": "咬擊",
      "rush": "衝刺",
      "tail-roll": "尾巴翻滾",
      "projectile-breath-burst": "爆發吐息",
      "projectile-diving-breath-double": "雙重潛水吐息",
      "projectile-diving-breath-triple": "三重潛水吐息",
      "projectile-breath": "水射擊"
    },
    "tobi": {
      "bite": "咬擊",
      "continuous-bite": "連續咬擊",
      "glide-tail-jump": "滑翔尾巴跳躍",
      "glide-tail-slam": "滑翔尾巴猛擊",
      "jump-bite": "跳躍咬擊",
      "sparking-headbutt": "帶電頭錘",
      "step-bite": "踏步咬擊",
      "tail-slam": "尾巴猛擊",
      "tail-slam-broken": "斷尾猛擊",
      "tail-slam-sparking": "帶電尾巴猛擊",
      "tail-slap-sparking": "帶電尾巴拍擊",
      "tail-swing": "尾巴揮擊",
      "tail-swing-broken": "斷尾揮擊",
      "tail-swing-sparking": "帶電尾巴揮擊"
    },
    "paol": {
      "balloon-breath": "氣球吐息",
      "balloon-rush": "氣球衝刺",
      "balloon-tail-slap-back": "氣球尾巴拍（後）",
      "balloon-tail-slap-front": "氣球尾巴拍（前）",
      "balloon-tail-strike": "氣球尾巴猛擊",
      "balloon-vertical-press": "垂直氣球壓制",
      "bite": "咬擊",
      "rush-body": "身體衝刺",
      "stamp": "踩踏",
      "tail-roll": "尾巴翻滾"
    },
    "n-paol": {
      "balloon-breath-bullet": "氣球吐息射擊",
      "balloon-breath-stay": "氣球吐息（持續）",
      "balloon-spin-rush": "氣球旋轉衝刺",
      "balloon-spout": "氣球噴水",
      "balloon-spout-stay": "氣球噴水（持續）",
      "balloon-tail-strike": "氣球尾巴猛擊",
      "flying-tail-punch": "飛行尾巴拳擊",
      "bite": "咬擊",
      "rush-body": "身體衝刺",
      "stamp": "踩踏",
      "tail-roll": "尾巴翻滾"
    },
    "legi": {
      "flying-charge-bite": "飛行衝鋒咬擊",
      "flying-frost-sweep": "飛行霜凍掃擊",
      "flying-lower-claw": "低空爪擊",
      "flying-lower-tail-roll": "低空尾巴翻滾",
      "frost-shot": "霜凍射擊",
      "bite": "咬擊",
      "forward-bite": "前咬擊",
      "frost-tail-strike": "霜凍尾巴猛擊",
      "frost-tail-sweep": "霜凍尾巴掃擊",
      "pounce-kick": "撲擊踢",
      "rush": "衝刺",
      "stamp": "踩踏",
      "tail-spin": "尾巴旋轉",
      "tail-strike": "尾巴猛擊",
      "tail-sweep": "尾巴掃擊",
      "spin-rush": "旋轉衝刺"
    },
    "g-girr": {
      "bite-body": "咬擊（身體）",
      "bite-head": "咬擊（頭部）",
      "continuous-bite": "連續咬擊",
      "kill-bite-body": "致命咬擊（身體）",
      "kill-bite-head": "致命咬擊（頭部）",
      "paralysis-breath": "麻痺吐息",
      "rush-bite-body": "衝刺咬擊（身體）",
      "rush-bite-head": "衝刺咬擊（頭部）",
      "side-tackle-left": "左側身撞擊",
      "side-tackle-right": "右側身撞擊",
      "step-bite": "踏步咬擊",
      "tail-whip": "尾巴揮擊"
    },
    "odog": {
      "bite": "咬擊",
      "break-through": "突破",
      "break-through-sweep": "掃擊突破",
      "claw-attack": "爪擊",
      "claw-attack-bleeding": "流血爪擊",
      "pounce-scratch": "撲擊抓",
      "pounce-scratch-bleeding": "流血撲擊抓",
      "rotate-around-bite": "迴旋咬",
      "scratch": "抓擊",
      "scratch-bleeding": "流血抓擊",
      "swing-down-claw": "向下爪擊",
      "swing-down-claw-bleeding": "流血向下爪擊",
      "tail-attack": "尾巴攻擊",
      "tail-swing": "尾巴揮擊"
    },
    "e-odog": {
      "bite-f": "兇狠咬擊",
      "break-through-f": "兇狠突破",
      "break-through-sweep-f": "兇狠掃擊突破",
      "breath": "吐息",
      "breath-explosion": "爆炸吐息",
      "rolling-tail": "尾巴翻滾",
      "rotate-around-bite-f": "兇狠迴旋咬",
      "rotate-around-break-through": "迴旋突破",
      "rotate-around-break-through-f": "兇狠迴旋突破",
      "taile-jump-bite": "跳躍尾巴咬",
      "taile-jump-bite-f-head": "兇狠跳躍尾巴咬（頭部）",
      "taile-jump-bite-head": "跳躍尾巴咬（頭部）"
    },
    "rado": {
      "bind-voice-jaw": "束縛顎咆哮",
      "born": "誕生",
      "double-swing-jaw": "雙重揮擊顎",
      "horizontal-rolling-attack": "水平翻滾攻擊",
      "hypnotic-gas": "睡眠瓦斯",
      "jaw-attack": "顎攻擊",
      "rolling": "翻滾",
      "rolling-stamp": "翻滾踩踏",
      "rolling-tail": "尾巴翻滾",
      "side-tackle": "側身擊",
      "stamp": "踩踏",
      "tail-roll": "尾巴翻滾"
    },
    "baze": {
      "bite": "咬擊",
      "breath": "吐息",
      "flying-press": "飛行壓制",
      "flying-rush": "飛行衝刺",
      "head-rush": "頭部衝刺",
      "head-rush-wing": "頭部衝刺（翼）",
      "head-slap": "頭部拍擊",
      "press": "壓制",
      "rush": "衝刺",
      "rush-to-fly": "衝刺起飛",
      "side-tackle": "側身擊",
      "tail-slap": "尾巴拍擊",
      "tail-stomp": "尾巴踩踏",
      "scale-explosion": "鱗片爆炸"
    },
    "tzit": {
      "dash-kick-rush-dash": "衝刺突進",
      "dash-kick-rush-kick": "衝刺突進（踢）",
      "flash": "閃光",
      "jump-kick-rush-jump": "跳躍踢衝刺（跳）",
      "jump-kick-rush-kick": "跳躍踢衝刺（踢）",
      "jump-kick-rush-tail": "跳躍踢衝刺（尾）",
      "scratch": "抓擊",
      "scratch-double": "雙重抓擊",
      "scratch-sweep": "掃擊抓",
      "tail-sweep": "尾巴掃擊"
    },
    "banb": {
      "continuous-horn-sweep": "連續角掃擊",
      "headbutt": "頭錘",
      "horn-crush": "角碎",
      "horn-raise": "角上揚",
      "pounce": "撲擊",
      "rush": "衝刺",
      "rush-rock": "衝刺（岩）",
      "rush-tree": "衝刺（樹）",
      "rush-tree-tip": "樹尖衝刺",
      "rush-end-slam-rock": "衝刺終結（岩猛擊）",
      "rush-end-throw-tree": "衝刺終結（樹投擲）",
      "side-tackle": "側身擊",
      "stomp": "踩踏",
      "tail-sweep": "尾巴掃擊",
      "throw-rock": "投石",
      "turn-attack": "轉身攻擊"
    },
    "g-wrog": {
      "first-bite": "第一次咬擊",
      "second-bite": "第二次咬擊",
      "turning-bite": "轉身咬擊",
      "rolling-tail": "尾巴翻滾",
      "tackle": "衝撞",
      "poison-breath": "毒吐息",
      "charge-poison-breath": "蓄力毒吐息",
      "charge-poison-breath-gas": "蓄力毒吐息（毒氣）",
      "venom": "毒液",
      "venom-gas": "毒液（毒氣）"
    },
    "bish": {
      "ground-gliding-attack": "滑翔攻擊",
      "ground-scratch": "抓擊",
      "ground-somersault": "迴旋",
      "ground-tail-rush": "尾巴衝刺",
      "ground-tail-strike": "尾巴猛擊",
      "ground-tail-sweep": "尾巴掃擊",
      "ground-tail-sweep-combo-strike": "尾巴掃擊連擊",
      "ground-fruit-throw-back-step": "後退投果",
      "ground-fruit-throw-curve": "曲線投果",
      "ground-fruit-throw-straight": "直線投果",
      "ground-fruit-throw-side-step-paralysis": "側步投果（麻痺）",
      "ground-fruit-throw-tail-strike-paralysis": "尾巴猛擊投果（麻痺）",
      "ground-fruit-throw-tail-strike-paralysis-gas": "尾巴猛擊投果（麻痺氣體）",
      "ground-fruit-throw-side-step-poison": "側步投果（毒）",
      "ground-fruit-throw-tail-strike-poison": "尾巴猛擊投果（毒）",
      "ground-fruit-throw-tail-strike-poison-gas": "尾巴猛擊投果（毒氣體）",
      "tail-stand-fluits-throw-default": "尾巴立姿投果",
      "tail-stand-fluits-throw-paralysis": "尾巴立姿投果（麻痺）",
      "tail-stand-fluits-throw-poison": "尾巴立姿投果（毒）",
      "tail-stand-scratch": "尾巴立姿抓擊",
      "tail-stand-tail-stamp": "尾巴立姿尾巴踩踏",
      "tail-stand-whirlwind-assault": "尾巴立姿旋風突擊"
    },
    "beot": {
      "gorund-bite": "咬擊",
      "gorund-body-press": "泰山壓頂",
      "gorund-side-tackle": "側身擊",
      "gorund-tail-roll": "尾巴翻滾",
      "diving-assault-attack": "突擊攻擊",
      "diving-bite": "潛水咬擊",
      "diving-head-strike": "潛水頭部猛擊",
      "diving-roll-attack": "潛水翻滾攻擊",
      "diving-rotate-horn-attack": "潛水旋轉角攻擊",
      "diving-screw-jump-attack": "潛水螺旋跳躍攻擊",
      "diving-snow-common": "潛水雪花攻擊",
      "diving-tail-rush": "潛水尾巴衝刺"
    },
    "nami": {
      "bite": "咬擊",
      "scratch": "抓擊",
      "body-press": "泰山壓頂",
      "explosion-weak-spark": "微弱雷花爆炸",
      "explosion-normal-spark": "雷花爆炸",
      "explosion-strong-spark": "強力雷花爆炸",
      "explosion-weak-steam": "微弱蒸汽爆炸",
      "explosion-normal-steam": "蒸汽爆炸",
      "explosion-strong-steam": "強力蒸汽爆炸",
      "spark-pounce": "帶電撲擊",
      "spark-stomp": "帶電踩踏",
      "spark-wing-aerial": "空中翼擊",
      "spark-wing-ground": "地面翼擊",
      "tidal-wave": "潮汐波",
      "water-breath": "水吐息",
      "water-breath-head": "水吐息（頭部）",
      "water-laser": "水雷射",
      "water-laser-blast": "水雷射爆炸",
      "water-spray": "水花噴射",
      "wing-sweep": "翼掃擊"
    },
    "f-anja": {
      "charge-attack": "衝鋒攻擊",
      "double-sweep-bite": "雙重掃擊咬",
      "front-bite-spark": "帶電前咬擊",
      "nose-breath": "鼻部吐息",
      "nose-breath-spark": "帶電鼻部吐息",
      "nose-breath-spark-strong": "強力帶電鼻部吐息",
      "rush-bite-spark": "帶電衝刺咬擊",
      "rush-bite-spark-strong": "強力帶電衝刺咬擊",
      "spark-add": "帶電追加",
      "spark-bite-strong": "強力帶電咬擊",
      "triple-nose-breath": "三重鼻部吐息",
      "triple-nose-breath-strong": "強力三重鼻部吐息"
    }
  }
}
